Player Matchup

Bacchus
Bacchus
DesirousAbyss92
Bacchus
Level 88
God Stats
16W - 15L
1,690 SR
Queue Stats
116W - 196L
1,274 Elo+
Party 1
Zeus
Zeus
EnShabaNur
Zeus
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
134W - 213L
1,274 Elo+
Party 1
Cliodhna
Cliodhna
Pulido
Cliodhna
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,237 Elo+
Solo
Team Averages
Level 90
1,563 SR
1,262 Elo+

VS

Team Averages
Level 67
1,503 SR
1,256 Elo+
King Arthur
King Arthur
Moogley867
King Arthur
Level 47
God Stats
0W - 2L
1,310 SR
Queue Stats
12W - 20L
1,195 Elo+
Party 2
Merlin
Merlin
TheColten904
Merlin
Level 64
God Stats
1W - 4L
1,509 SR
Queue Stats
14W - 22L
1,279 Elo+
Party 2
Ganesha
Ganesha
xXDARKSHARK88Xx
Ganesha
Level 91
God Stats
2W - 4L
1,690 SR
Queue Stats
296W - 459L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 14
11,143
796
10,266
17,489
17,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
15 / 4 / 4
12,550
896
29,910
9,743
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Pulido
Cliodhna
14
3 / 5 / 8
10,154
725
6,248
11,821
3,378
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Moogley867
King Arthur
13
4 / 8 / 5
9,504
679
9,086
23,339
21,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
15
4 / 7 / 4
10,198
728
12,043
12,264
5,117
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 5
9,087
649
5,796
17,146
17,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
20
Kills
9
9
Deaths
20
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
14
9
W
15
4
4
4.25
L
King Arthur
Moogley867
King Arthur
4
8
5
0.81
W
Cliodhna
Pulido
Cliodhna
3
5
8
1.4
L
Merlin
4
7
4
0.86
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,424
Damage
26,925
39,053
Taken
52,749
23,669
Mitigated
43,889
11,617
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,266
1,920
541
7,764
17,489
17,453
0
7,659
9,401
18,506
0
W
29,910
3,608
346
2,201
9,743
2,838
499
4,330
5,244
69,375
0
L
King Arthur
Moogley867
King Arthur
9,086
892
314
3,973
23,339
21,525
299
17,650
5,689
0
16,086
W
Cliodhna
Pulido
Cliodhna
6,248
1,806
0
765
11,821
3,378
1,401
6,731
4,923
0
29,161
L
Merlin
12,043
961
330
214
12,264
5,117
1,025
10,281
1,983
44,933
0
L
5,796
383
563
1,223
17,146
17,247
0
12,592
4,554
14,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,847
Gold Earned
28,789
151
Minions Killed
111
7
Camps Cleared
2
695,943
Distance Traveled
630,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,143
796
10
1
0
248,004
0
W
Zeus
12,550
896
101
7
4
208,251
0
L
King Arthur
9,504
679
17
1
1
232,384
0
W
Cliodhna
10,154
725
40
3
3
239,688
0
L
Merlin
10,198
728
91
7
1
192,855
0
L
Ganesha
9,087
649
3
0
0
205,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role