Player Matchup

Merlin
Merlin
PzP Leader
Merlin
Level 21
God Stats
36W - 23L
1,008 SR
Queue Stats
44W - 42L
1,113 Elo+
Party 1
Ymir
Ymir
WhyNutDonut
Ymir
Level 23
God Stats
7W - 9L
1,500 SR
Queue Stats
286W - 305L
1,039 Elo+
Party 1
Medusa
Medusa
zMsFt x LeaderZ
Medusa
Level 68
God Stats
19W - 17L
1,126 SR
Queue Stats
54W - 55L
1,039 Elo+
Party 1
Team Averages
Level 37
1,212 SR
1,064 Elo+

VS

Team Averages
Level 74
1,385 SR
1,378 Elo+
Chaac
Chaac
Cd_0f-Angels777
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 140L
1,331 Elo+
Party 2
Medusa
Medusa
DirtyDOM1313
Medusa
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
MegaMike5439
Janus
Level 102
God Stats
0W - 5L
1,155 SR
Queue Stats
68W - 110L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PzP Leader
Merlin
14
5 / 1 / 7
9,032
753
8,780
7,091
2,672
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 11
8,674
723
2,903
10,998
10,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
7 / 0 / 2
9,234
770
6,500
7,687
2,772
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
8,006
667
7,607
9,019
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
10
0 / 7 / 3
7,218
602
1,840
8,649
3,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 2
8,379
698
11,189
6,528
2,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
L
Medusa
0
7
3
0.21
L
2
4
2
0.75
W
Merlin
PzP Leader
Merlin
5
1
7
8.5
W
0
3
11
1.83
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,183
Damage
20,636
25,776
Taken
24,196
15,839
Mitigated
14,075
4,793
Healing
3,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,607
1,257
422
2,974
9,019
8,851
132
3,443
5,576
0
26,217
L
Medusa
1,840
676
0
0
8,649
3,092
202
4,872
3,777
0
9,782
L
11,189
43
0
0
6,528
2,132
0
3,685
2,843
35,874
0
W
Merlin
PzP Leader
Merlin
8,780
504
640
1,582
7,091
2,672
564
3,473
3,419
30,992
0
W
2,903
726
270
1,679
10,998
10,395
152
4,868
5,822
6,262
0
W
6,500
3,331
0
622
7,687
2,772
990
3,327
4,154
0
30,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,940
Gold Earned
23,603
112
Minions Killed
121
4
Camps Cleared
4
653,551
Distance Traveled
610,667
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,006
667
36
3
1
240,115
1
L
Medusa
7,218
602
16
1
0
161,407
2
L
Janus
8,379
698
69
6
3
209,145
0
W
Merlin
9,032
753
56
5
1
219,282
1
W
Ymir
8,674
723
5
0
0
215,546
0
W
Medusa
9,234
770
51
4
3
218,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role