Player Matchup

Nu Wa
Nu Wa
AyaneSharkbait
Nu Wa
Level 81
God Stats
14W - 5L
1,799 SR
Queue Stats
67W - 60L
1,520 Elo+
Party 4
Gilgamesh
Gilgamesh
D_bust_a_scrub45
Gilgamesh
Level 127
God Stats
7W - 8L
1,587 SR
Queue Stats
301W - 287L
1,517 Elo+
Party 4
Izanami
Izanami
IM-THE--CEO--
Izanami
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
208W - 199L
1,537 Elo+
Party 4
Sylvanus
Sylvanus
TTV_Maximun_32
Sylvanus
Level 114
God Stats
11W - 13L
1,295 SR
Queue Stats
81W - 88L
1,530 Elo+
Party 2
Susano
Susano
rubenseven7verde
Susano
Level 126
God Stats
7W - 12L
1,683 SR
Queue Stats
171W - 239L
1,423 Elo+
Party 2
Team Averages
Level 115
1,573 SR
1,505 Elo+

VS

Team Averages
Level 94
1,533 SR
1,492 Elo+
Apollo
Apollo
Acnxlxgia
Apollo
Level 120
God Stats
10W - 7L
1,628 SR
Queue Stats
290W - 247L
1,467 Elo+
Party 1
Raijin
Raijin
N0 LIMIT CAP0NE
Raijin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 127L
1,497 Elo+
Party 3
Cthulhu
Cthulhu
N0 LIMIT S0NIKK
Cthulhu
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 249L
1,517 Elo+
Party 3
Nike
Nike
Yungslatt22
Nike
Level 64
God Stats
23W - 14L
1,527 SR
Queue Stats
450W - 387L
1,494 Elo+
Party 1
Loki
Loki
diegoxlpz
Loki
Level 64
God Stats
11W - 12L
1,511 SR
Queue Stats
335W - 283L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,319
532
3,990
5,075
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
10
2 / 4 / 0
5,847
585
2,830
8,077
5,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
9
2 / 2 / 1
5,333
533
4,163
5,167
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
9
0 / 1 / 2
4,934
493
6,164
6,442
4,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 1 / 2
4,817
482
2,460
6,781
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Acnxlxgia
Apollo
10
1 / 1 / 3
5,443
544
4,276
5,573
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 5
6,030
603
4,371
5,533
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 3
5,817
582
2,693
8,219
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 0 / 1
7,236
724
3,972
4,612
1,747
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
11
5 / 1 / 4
6,359
636
6,543
6,852
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
12
12
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
Acnxlxgia
Apollo
1
1
3
2.5
L
0
4
2
0.25
L
Gilgamesh
2
4
0
0.5
L
Izanami
2
2
1
1.25
W
1
1
5
3.5
W
1
1
3
2.5
L
Sylvanus
0
1
2
1
W
4
0
1
4.5
W
Loki
5
1
4
7
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,607
Damage
21,855
31,542
Taken
30,789
14,877
Mitigated
11,284
10,254
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Acnxlxgia
Apollo
4,276
1,949
0
1,782
5,573
1,366
0
2,245
3,232
0
32,412
L
3,990
574
0
540
5,075
1,569
106
2,156
2,741
24,170
0
L
Gilgamesh
2,830
512
104
1,936
8,077
5,227
0
149
7,928
0
24,504
L
Izanami
4,163
3,140
0
1,201
5,167
1,264
0
1,592
3,539
0
30,932
W
4,371
392
200
1,405
5,533
1,693
610
2,120
3,223
33,694
0
W
2,693
150
85
1,705
8,219
4,451
0
3,088
5,067
14,391
2,192
L
Sylvanus
6,164
1,536
1,160
2,834
6,442
4,926
0
2,090
4,294
18,988
6,867
W
3,972
689
0
855
4,612
1,747
0
512
4,004
987
40,926
W
Loki
6,543
1,803
0
3,244
6,852
2,027
0
1,059
5,671
0
29,260
L
2,460
620
0
2,479
6,781
1,891
0
724
5,957
0
20,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,250
Gold Earned
30,885
260
Minions Killed
318
0
Camps Cleared
0
999,558
Distance Traveled
1,025,018
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,443
544
79
8
0
199,940
1
L
Nu Wa
5,319
532
54
5
0
171,406
6
L
Gilgamesh
5,847
585
65
7
0
224,455
2
L
Izanami
5,333
533
47
5
0
191,472
3
W
Raijin
6,030
603
69
7
0
184,692
1
W
Cthulhu
5,817
582
22
2
0
200,527
2
L
Sylvanus
4,934
493
46
5
0
184,315
4
W
Nike
7,236
724
95
10
0
210,815
4
W
Loki
6,359
636
53
5
0
229,044
0
L
Susano
4,817
482
48
5
0
227,910
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role