Player Matchup

Nemesis
Nemesis
Chief-Wacs
Nemesis
Level 69
God Stats
0W - 1L
1,879 SR
Queue Stats
46W - 55L
1,344 Elo+
Solo
Nox
Nox
Colorform2
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,323 Elo+
Party 2
Janus
Janus
Jimmeijer
Janus
Level 34
God Stats
46W - 44L
1,595 SR
Queue Stats
127W - 167L
1,271 Elo+
Solo
Apollo
Apollo
XxxRAGE69xxX
Apollo
Level 98
God Stats
16W - 18L
1,336 SR
Queue Stats
711W - 797L
1,311 Elo+
Solo
Sun Wukong
Sun Wukong
i2t0a04
Sun Wukong
Level 60
God Stats
39W - 35L
1,375 SR
Queue Stats
225W - 222L
1,332 Elo+
Party 2
Team Averages
Level 58
1,537 SR
1,316 Elo+

VS

Team Averages
Level 72
1,470 SR
1,440 Elo+
Sun Wukong
Sun Wukong
LilWhiteStuB
Sun Wukong
Level 47
God Stats
3W - 0L
1,537 SR
Queue Stats
62W - 42L
1,462 Elo+
Party 1
Heimdallr
Heimdallr
NotMadduxx
Heimdallr
Level 80
God Stats
4W - 1L
1,500 SR
Queue Stats
367W - 312L
1,465 Elo+
Party 1
Chronos
Chronos
TerminalVoltage
Chronos
Level 144
God Stats
3W - 4L
1,500 SR
Queue Stats
268W - 325L
1,359 Elo+
Solo
Cerberus
Cerberus
TypicalBlack793
Cerberus
Level 62
God Stats
2W - 1L
1,070 SR
Queue Stats
169W - 176L
1,466 Elo+
Party 1
Cliodhna
Cliodhna
WoollyWF
Cliodhna
Level 26
God Stats
4W - 0L
1,742 SR
Queue Stats
249W - 220L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chief-Wacs
Nemesis
8
0 / 1 / 0
5,006
455
459
3,999
1,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 5 / 0
4,483
408
2,293
7,119
2,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Jimmeijer
Janus
8
0 / 2 / 0
5,101
464
1,715
5,039
1,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
8
2 / 7 / 0
5,449
495
3,545
9,961
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
i2t0a04
Sun Wukong
11
1 / 3 / 0
6,084
553
6,367
10,706
6,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LilWhiteStuB
Sun Wukong
12
3 / 1 / 0
6,516
592
5,474
8,205
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
NotMadduxx
Heimdallr
13
6 / 1 / 3
7,693
699
6,414
6,420
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 0 / 2
6,720
611
3,705
5,232
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
10
6 / 1 / 5
7,153
650
3,974
6,522
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
WoollyWF
Cliodhna
11
1 / 0 / 5
6,457
587
4,902
5,142
1,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
3
Kills
18
18
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chief-Wacs
Nemesis
0
1
0
0
L
0
5
0
0
L
Janus
Jimmeijer
Janus
0
2
0
0
W
Sun Wukong
LilWhiteStuB
Sun Wukong
3
1
0
3
W
Heimdallr
NotMadduxx
Heimdallr
6
1
3
7.5
W
2
0
2
3
W
Cerberus
6
1
5
8.5
W
Cliodhna
WoollyWF
Cliodhna
1
0
5
3.5
L
Apollo
2
7
0
0.29
L
Sun Wukong
i2t0a04
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,379
Damage
24,469
36,824
Taken
31,521
14,504
Mitigated
11,256
8,726
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chief-Wacs
Nemesis
459
99
0
1,477
3,999
1,457
0
1,067
2,932
0
19,531
L
2,293
536
0
311
7,119
2,563
122
2,567
4,552
12,631
0
L
Janus
Jimmeijer
Janus
1,715
0
0
1,835
5,039
1,679
170
1,858
3,181
22,606
0
W
Sun Wukong
LilWhiteStuB
Sun Wukong
5,474
2,403
0
2,163
8,205
3,625
555
0
8,205
0
29,608
W
Heimdallr
NotMadduxx
Heimdallr
6,414
3,137
0
3,082
6,420
1,874
2,383
0
6,420
0
46,875
W
3,705
1,007
0
2,614
5,232
1,624
955
1,236
3,996
36,770
0
W
Cerberus
3,974
321
48
3,749
6,522
2,751
0
983
5,539
19,782
0
W
Cliodhna
WoollyWF
Cliodhna
4,902
882
0
463
5,142
1,382
654
1,789
3,353
0
34,532
L
Apollo
3,545
2,263
0
1,818
9,961
1,972
0
1,429
8,532
0
19,348
L
Sun Wukong
i2t0a04
Sun Wukong
6,367
2,097
0
3,285
10,706
6,833
412
758
9,948
0
37,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
34,539
239
Minions Killed
321
0
Camps Cleared
0
946,988
Distance Traveled
1,135,280
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,006
455
49
4
0
146,573
1
L
Nox
4,483
408
22
2
0
179,699
1
L
Janus
5,101
464
43
4
0
212,952
2
W
Sun Wukong
6,516
592
54
5
0
215,263
0
W
Heimdallr
7,693
699
81
7
0
219,005
3
W
Chronos
6,720
611
75
7
0
196,680
0
W
Cerberus
7,153
650
39
4
0
253,405
0
W
Cliodhna
6,457
587
72
7
0
250,927
0
L
Apollo
5,449
495
38
3
0
224,305
3
L
Sun Wukong
6,084
553
87
8
0
183,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role