Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Drakeselk
Gilgamesh
Level 121
God Stats
7W - 12L
1,527 SR
Queue Stats
94W - 119L
1,399 Elo+
Party 1
Nemesis
Nemesis
HenryXDouglas
Nemesis
Level 7
God Stats
0W - 3L
1,157 SR
Queue Stats
4W - 8L
1,409 Elo+
Party 3
Izanami
Izanami
IMonaMegistus
Izanami
Level 111
God Stats
7W - 8L
1,506 SR
Queue Stats
66W - 92L
1,409 Elo+
Party 1
Ra
Ra
TheAngeI
Ra
Level 148
God Stats
3W - 2L
1,894 SR
Queue Stats
128W - 138L
1,485 Elo+
Solo
Team Averages
Level 90
1,517 SR
1,440 Elo+

VS

Team Averages
Level 142
1,566 SR
1,474 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AquariusHeart
Izanami
Level 142
God Stats
19W - 27L
1,413 SR
Queue Stats
32W - 50L
1,491 Elo+
Party 2
Artemis
Artemis
K_ALT-F4
Artemis
Level 105
God Stats
1W - 0L
1,536 SR
Queue Stats
9W - 20L
1,319 Elo+
Solo
Nox
Nox
ValkyrieHerz
Nox
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,560 Elo+
Party 2
Shiva
Shiva
XoF Vitelas
Shiva
Level 141
God Stats
2W - 0L
1,880 SR
Queue Stats
13W - 12L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 3
7,149
715
9,879
8,115
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Drakeselk
Gilgamesh
12
0 / 5 / 2
6,955
696
4,758
11,412
7,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
12
0 / 3 / 3
6,555
656
1,275
8,038
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
13
1 / 2 / 2
6,985
699
4,802
7,485
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
4 / 5 / 2
8,224
822
5,056
8,044
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 1 / 12
7,753
775
5,775
8,311
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
15
4 / 1 / 5
8,241
824
2,560
6,599
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
K_ALT-F4
Artemis
15
2 / 0 / 7
7,866
787
5,611
6,298
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 0 / 10
8,089
809
7,838
4,795
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
9 / 4 / 7
8,822
882
13,563
12,452
9,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
6
Kills
19
19
Deaths
6
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
3
0.63
W
Aphrodite
 
Aphrodite
1
1
12
7
W
Izanami
4
1
5
6.5
L
Gilgamesh
Drakeselk
Gilgamesh
0
5
2
0.2
L
Nemesis
0
3
3
0.5
L
Izanami
1
2
2
1
W
Artemis
K_ALT-F4
Artemis
2
0
7
5.5
L
4
5
2
1
W
3
0
10
8
W
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,770
Damage
35,347
43,094
Taken
38,455
17,832
Mitigated
20,084
5,464
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,879
1,920
22
1,077
8,115
2,265
249
2,534
5,501
22,548
0
W
Aphrodite
 
Aphrodite
5,775
453
3,225
5,402
8,311
3,980
687
3,140
5,003
25,624
0
W
Izanami
2,560
1,434
0
1,932
6,599
2,837
176
2,805
3,692
0
31,660
L
Gilgamesh
Drakeselk
Gilgamesh
4,758
374
959
896
11,412
7,818
60
3,535
7,791
2,800
12,691
L
Nemesis
1,275
426
0
148
8,038
2,480
40
2,730
5,238
0
7,365
L
Izanami
4,802
3,117
0
1,174
7,485
2,442
0
2,200
5,205
0
22,921
W
Artemis
K_ALT-F4
Artemis
5,611
1,541
0
1,492
6,298
2,432
444
2,646
3,506
0
31,720
L
5,056
495
171
1,017
8,044
2,827
94
2,206
5,746
26,456
0
W
7,838
345
0
430
4,795
1,769
1,377
2,579
2,038
27,271
0
W
13,563
2,857
478
3,023
12,452
9,066
0
3,731
8,569
0
31,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,868
Gold Earned
40,771
169
Minions Killed
260
0
Camps Cleared
0
980,795
Distance Traveled
1,050,787
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,149
715
37
4
0
169,108
5
W
Aphrodite
7,753
775
57
6
0
226,832
3
W
Izanami
8,241
824
45
5
0
197,253
4
L
Gilgamesh
6,955
696
21
2
0
210,948
3
L
Nemesis
6,555
656
18
2
0
215,923
0
L
Izanami
6,985
699
38
4
0
192,882
1
W
Artemis
7,866
787
60
6
0
193,009
3
L
Ra
8,224
822
55
6
0
191,934
0
W
Nox
8,089
809
60
6
0
214,354
1
W
Shiva
8,822
882
38
4
0
219,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role