Player Matchup

Tsukuyomi
Tsukuyomi
Compton FD
Tsukuyomi
Level 76
God Stats
4W - 1L
1,786 SR
Queue Stats
201W - 215L
1,404 Elo+
Solo
Bacchus
Bacchus
SirBoh
Bacchus
Level 114
God Stats
11W - 30L
1,354 SR
Queue Stats
11W - 37L
1,195 Elo+
Solo
Izanami
Izanami
SynysterSaint092
Izanami
Level 86
God Stats
8W - 5L
1,509 SR
Queue Stats
73W - 48L
1,432 Elo+
Solo
Hun Batz
Hun Batz
esokrtama
Hun Batz
Level 103
God Stats
10W - 6L
1,366 SR
Queue Stats
610W - 661L
1,308 Elo+
Solo
Ra
Ra
tdoogg56455
Ra
Level 61
God Stats
11W - 13L
1,358 SR
Queue Stats
92W - 108L
1,280 Elo+
Solo
Team Averages
Level 88
1,475 SR
1,324 Elo+

VS

Team Averages
Level 69
1,373 SR
1,338 Elo+
Tsukuyomi
Tsukuyomi
Elturri7
Tsukuyomi
Level 69
God Stats
0W - 2L
1,268 SR
Queue Stats
33W - 41L
1,312 Elo+
Party 1
Vamana
Vamana
ExoEsqueletus
Vamana
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,286 Elo+
Party 1
Medusa
Medusa
emmaLaMuerte54_
Medusa
Level 62
God Stats
23W - 25L
1,319 SR
Queue Stats
63W - 75L
1,277 Elo+
Party 1
Baron Samedi
Baron Samedi
leopnikx
Baron Samedi
Level 88
God Stats
0W - 2L
1,280 SR
Queue Stats
32W - 36L
1,314 Elo+
Party 1
Ganesha
Ganesha
rengoku-_-Kyojur
Ganesha
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Compton FD
Tsukuyomi
20
7 / 4 / 6
12,970
590
12,578
20,128
15,044
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SirBoh
Bacchus
14
0 / 3 / 7
9,077
413
7,966
14,584
13,003
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 6 / 6
11,485
522
13,193
16,488
5,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
esokrtama
Hun Batz
19
6 / 8 / 2
12,262
557
10,941
18,541
6,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 12 / 7
12,824
583
21,058
21,780
7,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Elturri7
Tsukuyomi
20
11 / 5 / 7
13,570
617
19,818
19,401
9,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 5 / 9
9,992
454
10,586
20,684
14,205
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 4 / 4
9,930
451
9,426
15,886
5,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
leopnikx
Baron Samedi
18
13 / 6 / 6
12,262
557
17,577
17,743
9,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
0 / 5 / 9
9,241
420
5,390
16,006
15,616
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
67
25
Kills
32
33
Deaths
25
28
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Compton FD
Tsukuyomi
7
4
6
2.5
L
Tsukuyomi
Elturri7
Tsukuyomi
11
5
7
2.9
L
4
5
9
1.7
W
Bacchus
SirBoh
Bacchus
0
3
7
1.17
W
5
6
6
1.33
L
4
4
4
1.5
W
Hun Batz
esokrtama
Hun Batz
6
8
2
0.88
L
Baron Samedi
leopnikx
Baron Samedi
13
6
6
2.67
L
0
5
9
0.9
W
7
12
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,736
Damage
62,797
91,521
Taken
89,720
47,136
Mitigated
53,728
22,354
Healing
22,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Compton FD
Tsukuyomi
12,578
2,641
0
1,337
20,128
15,044
2,154
2,089
17,971
0
78,654
L
Tsukuyomi
Elturri7
Tsukuyomi
19,818
5,034
0
4,609
19,401
9,184
3,800
1,784
17,617
0
88,086
L
10,586
4,214
0
4,543
20,684
14,205
209
7,759
12,925
0
44,324
W
Bacchus
SirBoh
Bacchus
7,966
234
732
4,221
14,584
13,003
125
2,673
11,845
29,942
0
W
13,193
7,884
0
2,655
16,488
5,177
2,561
4,562
11,754
0
75,335
L
9,426
3,875
47
4,918
15,886
5,633
2,044
7,972
7,914
0
36,243
W
Hun Batz
esokrtama
Hun Batz
10,941
5,791
0
4,138
18,541
6,462
331
3,567
14,797
0
78,958
L
Baron Samedi
leopnikx
Baron Samedi
17,577
1,343
1,635
6,291
17,743
9,090
1,954
4,760
12,983
82,778
0
L
5,390
192
0
0
16,006
15,616
459
6,749
9,257
33,476
0
W
21,058
899
1,110
8,161
21,780
7,450
885
9,188
12,187
78,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,618
Gold Earned
54,995
518
Minions Killed
437
0
Camps Cleared
0
1,954,317
Distance Traveled
1,995,823
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,970
590
139
6
0
413,208
0
L
Tsukuyomi
13,570
617
143
7
0
437,638
0
L
Vamana
9,992
454
62
3
0
433,813
0
W
Bacchus
9,077
413
37
2
0
376,208
10
W
Izanami
11,485
522
128
6
0
391,831
2
L
Medusa
9,930
451
86
4
0
378,648
2
W
Hun Batz
12,262
557
103
5
0
394,645
1
L
Baron Samedi
12,262
557
126
6
0
357,958
0
L
Ganesha
9,241
420
20
1
0
387,766
1
W
Ra
12,824
583
111
5
0
378,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role