Player Matchup

Osiris
Osiris
SLYDJ45
Osiris
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,611 Elo+
Party 1
Ne Zha
Ne Zha
kyiguy
Ne Zha
Level 125
God Stats
7W - 7L
1,521 SR
Queue Stats
46W - 35L
1,548 Elo+
Party 1
Chang'e
Chang'e
lildolph
Chang'e
Level 93
God Stats
2W - 1L
1,504 SR
Queue Stats
62W - 48L
1,571 Elo+
Party 1
Team Averages
Level 122
1,508 SR
1,577 Elo+

VS

Team Averages
Level 94
1,550 SR
1,477 Elo+
Nu Wa
Nu Wa
HoodRichRambo
Nu Wa
Level 133
God Stats
2W - 7L
1,419 SR
Queue Stats
182W - 225L
1,446 Elo+
Party 2
Set
Set
KiddGamesYT
Set
Level 144
God Stats
1W - 2L
1,733 SR
Queue Stats
104W - 100L
1,486 Elo+
Party 2
King Arthur
King Arthur
Mo_Light_G
King Arthur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SLYDJ45
Osiris
13
8 / 4 / 8
8,963
896
13,142
11,395
8,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
kyiguy
Ne Zha
14
5 / 2 / 12
8,496
850
11,148
7,591
2,366
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
lildolph
Chang'e
13
7 / 4 / 6
8,621
862
8,595
8,066
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 6
7,541
754
8,985
9,838
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 7 / 5
7,890
789
7,334
10,449
3,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Mo_Light_G
King Arthur
11
2 / 8 / 5
7,404
740
5,012
16,166
9,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
20
Kills
10
10
Deaths
20
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
5
7
5
1.07
L
King Arthur
Mo_Light_G
King Arthur
2
8
5
0.56
W
Osiris
SLYDJ45
Osiris
8
4
8
3
W
Ne Zha
kyiguy
Ne Zha
5
2
12
5.5
W
Chang'e
lildolph
Chang'e
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,885
Damage
21,331
27,052
Taken
36,453
12,935
Mitigated
16,176
6,289
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,985
4,721
0
1,710
9,838
2,897
0
2,317
7,521
22,459
0
L
7,334
2,677
0
710
10,449
3,515
0
1,929
8,520
0
17,357
L
King Arthur
Mo_Light_G
King Arthur
5,012
1,219
155
3,061
16,166
9,764
0
4,380
11,786
0
8,644
W
Osiris
SLYDJ45
Osiris
13,142
5,290
0
2,080
11,395
8,744
0
4,334
6,491
0
28,825
W
Ne Zha
kyiguy
Ne Zha
11,148
3,555
0
1,008
7,591
2,366
0
1,335
5,965
0
31,151
W
Chang'e
lildolph
Chang'e
8,595
809
1,157
2,044
8,066
1,825
45
3,104
4,609
32,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,080
Gold Earned
22,835
123
Minions Killed
71
6
Camps Cleared
3
542,041
Distance Traveled
464,084
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,541
754
39
4
0
156,013
1
L
Set
7,890
789
23
2
3
163,773
0
L
King Arthur
7,404
740
9
1
0
144,298
1
W
Osiris
8,963
896
29
3
3
179,540
4
W
Ne Zha
8,496
850
41
4
3
189,540
1
W
Chang'e
8,621
862
53
5
0
172,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role