Player Matchup

Fenrir
Fenrir
Dyleaoo
Fenrir
Level 41
God Stats
13W - 19L
1,403 SR
Queue Stats
107W - 150L
1,292 Elo+
Party 1
Chronos
Chronos
GamingSpirit101
Chronos
Level 29
God Stats
8W - 9L
1,389 SR
Queue Stats
86W - 133L
1,324 Elo+
Party 1
King Arthur
King Arthur
split shot12345
King Arthur
Level 38
God Stats
4W - 10L
1,242 SR
Queue Stats
120W - 184L
1,298 Elo+
Party 1
Team Averages
Level 36
1,345 SR
1,305 Elo+

VS

Team Averages
Level 95
1,552 SR
1,423 Elo+
Baron Samedi
Baron Samedi
Iambigdamge
Baron Samedi
Level 158
God Stats
70W - 39L
1,616 SR
Queue Stats
623W - 644L
1,432 Elo+
Party 2
Medusa
Medusa
SuddenlyCuddly
Medusa
Level 103
God Stats
2W - 3L
1,365 SR
Queue Stats
32W - 47L
1,331 Elo+
Solo
Ymir
Ymir
raptxr fc
Ymir
Level 24
God Stats
12W - 5L
1,676 SR
Queue Stats
17W - 14L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dyleaoo
Fenrir
11
3 / 8 / 3
7,884
657
5,208
13,932
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 6 / 3
8,397
700
6,467
10,256
3,852
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
split shot12345
King Arthur
13
3 / 6 / 5
8,769
731
5,333
14,160
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Iambigdamge
Baron Samedi
14
4 / 4 / 12
9,227
769
9,577
9,026
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
14 / 1 / 6
10,568
881
13,024
9,006
3,365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
14
2 / 3 / 18
9,888
824
6,512
14,403
13,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
8
Kills
20
20
Deaths
8
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dyleaoo
Fenrir
3
8
3
0.56
L
2
6
3
0.58
W
Baron Samedi
Iambigdamge
Baron Samedi
4
4
12
2.5
W
14
1
6
17
W
Ymir
2
3
18
3.67
L
King Arthur
split shot12345
King Arthur
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,008
Damage
29,113
38,348
Taken
32,435
19,773
Mitigated
20,637
4,714
Healing
9,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dyleaoo
Fenrir
5,208
1,127
0
2,384
13,932
6,829
0
5,601
8,331
0
18,327
L
6,467
2,056
220
986
10,256
3,852
0
5,538
4,718
23,492
0
W
Baron Samedi
Iambigdamge
Baron Samedi
9,577
1,681
2,859
3,756
9,026
3,833
677
2,422
6,446
35,612
0
W
13,024
8,418
0
975
9,006
3,365
1,914
1,149
7,701
0
34,845
W
Ymir
6,512
1,005
0
1,756
14,403
13,439
152
3,500
10,555
19,617
0
L
King Arthur
split shot12345
King Arthur
5,333
1,242
0
1,124
14,160
9,092
0
5,159
9,001
0
17,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,050
Gold Earned
29,683
82
Minions Killed
134
2
Camps Cleared
7
546,875
Distance Traveled
583,809
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,884
657
26
2
2
186,371
1
L
Chronos
8,397
700
36
3
0
158,337
0
W
Baron Samedi
9,227
769
54
5
6
189,647
4
W
Medusa
10,568
881
43
4
0
188,402
2
W
Ymir
9,888
824
37
3
1
205,760
1
L
King Arthur
8,769
731
20
2
0
202,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role