Player Matchup

Shiva
Shiva
Fosket
Shiva
Level 124
God Stats
2W - 1L
1,723 SR
Queue Stats
64W - 60L
1,549 Elo+
Party 2
Chaac
Chaac
Machida Chan
Chaac
Level 108
God Stats
29W - 18L
1,647 SR
Queue Stats
138W - 120L
1,573 Elo+
Party 2
Nox
Nox
im grumpy yay
Nox
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
328W - 389L
1,577 Elo+
Solo
Team Averages
Level 118
1,623 SR
1,566 Elo+

VS

Team Averages
Level 90
1,688 SR
1,648 Elo+
Artio
Artio
Blissful Thorn
Artio
Level 106
God Stats
17W - 9L
1,901 SR
Queue Stats
285W - 277L
1,687 Elo+
Party 1
He Bo
He Bo
Eletrogadget
He Bo
Level 121
God Stats
11W - 15L
1,662 SR
Queue Stats
224W - 208L
1,695 Elo+
Party 1
Horus
Horus
monii7
Horus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Fosket
Shiva
13
2 / 2 / 10
9,593
799
11,312
15,735
13,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 1 / 9
9,823
819
13,867
12,935
10,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
7 / 2 / 6
9,714
810
12,369
8,158
2,860
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,400
617
8,072
19,273
18,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 5 / 1
8,280
690
14,944
11,674
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
monii7
Horus
12
0 / 5 / 5
7,436
620
7,248
15,674
14,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
5
5
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
4
5
1
0.9
W
Shiva
Fosket
Shiva
2
2
10
3.5
W
4
1
9
8.5
W
7
2
6
5
L
Horus
monii7
Horus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,548
Damage
30,264
36,828
Taken
46,621
27,036
Mitigated
36,536
15,667
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,072
1,091
3,430
4,602
19,273
18,534
0
5,553
13,720
23,391
0
L
14,944
965
0
2,686
11,674
3,698
0
3,302
8,372
35,999
0
W
Shiva
Fosket
Shiva
11,312
1,881
2,330
5,612
15,735
13,889
674
9,272
6,463
0
29,134
W
13,867
2,255
922
5,633
12,935
10,287
712
8,388
4,547
0
32,088
W
12,369
2,500
0
1,170
8,158
2,860
1,469
5,700
2,458
34,842
0
L
Horus
monii7
Horus
7,248
3,013
1,052
2,373
15,674
14,304
0
3,908
11,766
0
19,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
23,116
135
Minions Killed
102
6
Camps Cleared
6
696,177
Distance Traveled
623,386
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,400
617
19
2
2
221,207
2
L
He Bo
8,280
690
55
5
4
204,654
0
W
Shiva
9,593
799
34
3
2
235,802
0
W
Chaac
9,823
819
34
3
1
246,611
1
W
Nox
9,714
810
67
6
3
213,764
2
L
Horus
7,436
620
28
2
0
197,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role