Player Matchup

Zeus
Zeus
DzNoScopes
Zeus
Level 115
God Stats
15W - 4L
1,407 SR
Queue Stats
177W - 171L
1,541 Elo+
Party 1
Ymir
Ymir
Forastero-Rubio
Ymir
Level 62
God Stats
16W - 21L
1,335 SR
Queue Stats
312W - 463L
1,334 Elo+
Solo
Fenrir
Fenrir
missita62
Fenrir
Level 38
God Stats
7W - 0L
1,889 SR
Queue Stats
15W - 5L
1,787 Elo+
Party 1
Team Averages
Level 72
1,544 SR
1,554 Elo+

VS

Team Averages
Level 109
1,487 SR
1,443 Elo+
Loki
Loki
 
Loki
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Stone Armour
Discordia
Level 121
God Stats
32W - 34L
1,461 SR
Queue Stats
171W - 206L
1,453 Elo+
Party 2
Ymir
Ymir
noobhero98
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,044
704
9,623
3,545
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 4
7,702
770
2,822
8,477
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
missita62
Fenrir
11
5 / 3 / 1
7,474
747
4,190
8,639
7,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 4 / 3
7,342
734
4,752
7,768
2,547
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Stone Armour
Discordia
12
3 / 1 / 3
7,628
763
9,161
4,039
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
6,799
680
1,754
8,184
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
7
Kills
6
6
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
4
3
1.13
W
1
1
5
3.5
W
1
2
4
1.5
L
Discordia
Stone Armour
Discordia
3
1
3
4.5
W
Fenrir
missita62
Fenrir
5
3
1
1.83
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,635
Damage
15,667
20,661
Taken
19,991
16,432
Mitigated
9,526
5,625
Healing
1,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,752
452
0
270
7,768
2,547
0
5,025
2,590
0
21,194
W
9,623
406
0
120
3,545
1,098
470
1,339
2,206
29,134
0
W
2,822
431
206
2,519
8,477
8,325
286
4,253
4,224
20,441
0
L
Discordia
Stone Armour
Discordia
9,161
242
0
122
4,039
1,303
0
2,468
1,478
30,951
0
W
Fenrir
missita62
Fenrir
4,190
614
0
2,780
8,639
7,009
519
5,563
3,076
0
11,840
L
1,754
40
0
909
8,184
5,676
0
5,220
2,907
4,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
21,769
106
Minions Killed
102
6
Camps Cleared
3
519,886
Distance Traveled
527,148
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,342
734
31
3
2
172,655
2
W
Zeus
7,044
704
46
5
2
164,820
3
W
Ymir
7,702
770
37
4
1
178,388
3
L
Discordia
7,628
763
64
6
0
191,648
1
W
Fenrir
7,474
747
23
2
3
176,678
1
L
Ymir
6,799
680
7
1
1
162,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role