Player Matchup

Scylla
Scylla
 
Scylla
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Apach015
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 179L
1,606 Elo+
Party 3
Izanami
Izanami
Code066
Izanami
Level 106
God Stats
16W - 10L
1,801 SR
Queue Stats
242W - 248L
1,564 Elo+
Party 1
Yemoja
Yemoja
Nate248
Yemoja
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 84L
1,566 Elo+
Party 1
Cliodhna
Cliodhna
bofadesnuhtss
Cliodhna
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 208L
1,563 Elo+
Solo
Team Averages
Level 78
1,560 SR
1,560 Elo+

VS

Team Averages
Level 82
1,602 SR
1,558 Elo+
Artemis
Artemis
 
Artemis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aracnox
Zeus
Level 149
God Stats
1W - 0L
1,819 SR
Queue Stats
129W - 114L
1,646 Elo+
Party 2
Fafnir
Fafnir
irisland
Fafnir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,490 Elo+
Party 2
Gilgamesh
Gilgamesh
naniuwu
Gilgamesh
Level 24
God Stats
1W - 0L
1,693 SR
Queue Stats
32W - 22L
1,640 Elo+
Party 2
Hun Batz
Hun Batz
qohlo
Hun Batz
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 52L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 5 / 2
7,361
460
2,790
9,727
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Apach015
Nemesis
14
2 / 3 / 6
8,571
536
7,874
13,156
5,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Code066
Izanami
13
3 / 4 / 2
8,132
508
10,099
12,546
4,847
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Nate248
Yemoja
13
2 / 2 / 3
8,161
510
3,315
12,012
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
bofadesnuhtss
Cliodhna
13
3 / 8 / 3
8,536
534
9,214
14,995
5,503
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 3 / 5
7,773
486
8,173
10,595
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Aracnox
Zeus
17
5 / 1 / 2
9,919
620
9,623
6,344
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
irisland
Fafnir
13
2 / 1 / 7
9,052
566
3,362
9,454
11,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
naniuwu
Gilgamesh
16
10 / 1 / 5
10,198
637
11,998
10,956
6,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
qohlo
Hun Batz
15
3 / 4 / 8
9,202
575
12,716
17,026
18,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
10
Kills
21
22
Deaths
10
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
5
2
0.2
W
Artemis
 
Artemis
1
3
5
1.17
L
Nemesis
Apach015
Nemesis
2
3
6
1.67
W
Zeus
Aracnox
Zeus
5
1
2
6
L
Izanami
Code066
Izanami
3
4
2
1
L
Yemoja
Nate248
Yemoja
2
2
3
1.75
L
Cliodhna
bofadesnuhtss
Cliodhna
3
8
3
0.56
W
Fafnir
irisland
Fafnir
2
1
7
5.5
W
Gilgamesh
naniuwu
Gilgamesh
10
1
5
12.5
W
Hun Batz
qohlo
Hun Batz
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,292
Damage
45,872
62,436
Taken
54,375
30,924
Mitigated
41,876
10,220
Healing
13,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,790
186
0
1,509
9,727
3,269
0
6,748
2,540
38,920
7,291
W
Artemis
 
Artemis
8,173
3,484
0
4,113
10,595
3,130
1,361
566
10,029
0
51,144
L
Nemesis
Apach015
Nemesis
7,874
3,830
0
928
13,156
5,531
0
484
12,491
0
55,393
W
Zeus
Aracnox
Zeus
9,623
2,288
0
774
6,344
2,015
26
3,246
3,098
75,214
0
L
Izanami
Code066
Izanami
10,099
6,040
3
1,902
12,546
4,847
791
1,564
10,866
0
61,488
L
Yemoja
Nate248
Yemoja
3,315
308
901
2,151
12,012
11,774
144
3,347
8,388
28,219
0
L
Cliodhna
bofadesnuhtss
Cliodhna
9,214
1,780
0
2,826
14,995
5,503
0
164
14,452
0
52,604
W
Fafnir
irisland
Fafnir
3,362
1,226
0
2,298
9,454
11,608
13
1,913
7,541
20,424
0
W
Gilgamesh
naniuwu
Gilgamesh
11,998
4,097
0
1,042
10,956
6,942
165
278
10,678
0
59,848
W
Hun Batz
qohlo
Hun Batz
12,716
3,854
0
5,598
17,026
18,181
447
0
17,026
0
49,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
46,144
441
Minions Killed
446
0
Camps Cleared
0
1,536,125
Distance Traveled
1,586,542
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,361
460
89
6
0
268,475
3
W
Artemis
7,773
486
99
6
0
286,440
6
L
Nemesis
8,571
536
97
6
0
370,690
4
W
Zeus
9,919
620
149
9
0
296,255
2
L
Izanami
8,132
508
111
7
0
280,799
5
L
Yemoja
8,161
510
51
3
0
303,206
1
L
Cliodhna
8,536
534
93
6
0
312,955
5
W
Fafnir
9,052
566
22
1
0
338,859
3
W
Gilgamesh
10,198
637
92
6
0
344,971
0
W
Hun Batz
9,202
575
84
5
0
320,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role