Player Matchup

Nu Wa
Nu Wa
AlondraJaeger
Nu Wa
Level 128
God Stats
1W - 0L
1,721 SR
Queue Stats
14W - 17L
1,760 Elo+
Solo
Charybdis
Charybdis
Caleb izz Back
Charybdis
Level 129
God Stats
4W - 4L
1,218 SR
Queue Stats
166W - 181L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FutureYak89212
Ah Muzen Cab
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 54L
1,568 Elo+
Solo
Geb
Geb
TheIGHero
Geb
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,536 Elo+
Solo
Sylvanus
Sylvanus
rodrinatoor
Sylvanus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,792 Elo+
Solo
Team Averages
Level 123
1,488 SR
1,635 Elo+

VS

Team Averages
Level 135
1,441 SR
1,491 Elo+
Sol
Sol
BADKID CGO
Sol
Level 141
God Stats
3W - 4L
1,314 SR
Queue Stats
65W - 50L
1,419 Elo+
Party 1
Thor
Thor
E-normas_pp
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 123L
1,466 Elo+
Solo
Fenrir
Fenrir
MisterMondays
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 154L
1,504 Elo+
Solo
Chaac
Chaac
Montage247
Chaac
Level 154
God Stats
1W - 2L
1,580 SR
Queue Stats
48W - 49L
1,540 Elo+
Solo
Sylvanus
Sylvanus
Poshinni
Sylvanus
Level 153
God Stats
0W - 1L
1,310 SR
Queue Stats
79W - 56L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 13
11,564
826
26,075
14,496
7,759
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Caleb izz Back
Charybdis
18
5 / 3 / 10
10,737
767
15,572
15,126
7,349
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Muzen Cab
FutureYak89212
Ah Muzen Cab
16
3 / 4 / 10
10,059
719
16,409
11,364
8,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 3 / 14
11,141
796
11,510
21,375
23,945
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
rodrinatoor
Sylvanus
17
1 / 2 / 16
10,722
766
9,425
15,500
17,789
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 10
11,330
809
24,639
17,321
7,990
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 11
9,603
686
8,981
13,839
8,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
6 / 6 / 8
10,966
783
8,305
17,828
10,810
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
17
3 / 4 / 12
10,369
741
19,516
28,083
23,577
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
Poshinni
Sylvanus
15
0 / 4 / 14
10,158
726
7,355
20,919
24,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
70
20
Kills
15
15
Deaths
20
63
Assists
55
Player
Kills
Deaths
Assists
KDA
W
6
3
13
4.17
L
5
2
10
5
W
Charybdis
Caleb izz Back
Charybdis
5
3
10
3.33
L
1
4
11
1.63
W
Ah Muzen Cab
FutureYak89212
Ah Muzen Cab
3
4
10
2
L
6
6
8
1.67
L
Chaac
3
4
12
2.25
L
Sylvanus
Poshinni
Sylvanus
0
4
14
1.75
W
5
3
14
4
W
Sylvanus
rodrinatoor
Sylvanus
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,991
Damage
68,796
77,861
Taken
97,990
65,567
Mitigated
75,281
35,474
Healing
35,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,075
7,735
3,286
1,550
14,496
7,759
1,035
6,984
7,512
52,164
0
L
24,639
7,460
535
5,226
17,321
7,990
3,730
10,769
6,552
68,923
0
W
Charybdis
Caleb izz Back
Charybdis
15,572
7,094
1,690
2,744
15,126
7,349
3,521
5,317
9,809
0
34,357
L
8,981
927
921
1,435
13,839
8,147
703
7,765
6,074
0
17,474
W
Ah Muzen Cab
FutureYak89212
Ah Muzen Cab
16,409
3,918
1,459
1,673
11,364
8,725
744
3,933
7,431
0
38,042
L
8,305
1,974
2,034
1,582
17,828
10,810
715
7,371
10,457
0
13,203
L
Chaac
19,516
1,864
1,045
10,724
28,083
23,577
471
11,236
16,847
0
33,673
L
Sylvanus
Poshinni
Sylvanus
7,355
1,417
5,881
6,129
20,919
24,757
285
9,869
11,050
16,051
0
W
11,510
976
2,109
2,213
21,375
23,945
59
9,712
11,663
14,869
0
W
Sylvanus
rodrinatoor
Sylvanus
9,425
2,512
12,422
6,328
15,500
17,789
424
6,048
9,452
16,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,223
Gold Earned
52,426
163
Minions Killed
205
0
Camps Cleared
0
1,213,539
Distance Traveled
1,166,293
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,564
826
48
3
0
251,758
0
L
Sol
11,330
809
101
7
0
235,349
0
W
Charybdis
10,737
767
39
3
0
230,899
0
L
Thor
9,603
686
23
2
0
217,840
1
W
Ah Muzen Cab
10,059
719
33
2
0
235,382
1
L
Fenrir
10,966
783
16
1
0
247,524
2
L
Chaac
10,369
741
42
3
0
244,617
4
L
Sylvanus
10,158
726
23
2
0
220,963
1
W
Geb
11,141
796
19
1
0
268,646
1
W
Sylvanus
10,722
766
24
2
0
226,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role