Player Matchup

Pele
Pele
General_Naptime
Pele
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 44L
1,243 Elo+
Solo
Jormungandr
Jormungandr
Shiro_the_weeb
Jormungandr
Level 17
God Stats
28W - 40L
1,210 SR
Queue Stats
113W - 163L
1,208 Elo+
Party 2
Baron Samedi
Baron Samedi
UraniumPatriot
Baron Samedi
Level 91
God Stats
4W - 3L
1,607 SR
Queue Stats
114W - 162L
1,213 Elo+
Party 2
Team Averages
Level 56
1,439 SR
1,221 Elo+

VS

Team Averages
Level 60
1,481 SR
1,303 Elo+
Artio
Artio
SpeedyJingles
Artio
Level 61
God Stats
2W - 1L
1,780 SR
Queue Stats
82W - 86L
1,380 Elo+
Party 1
Fenrir
Fenrir
SpitOnPapaw
Fenrir
Level 17
God Stats
4W - 9L
1,517 SR
Queue Stats
31W - 40L
1,355 Elo+
Party 1
Zeus
Zeus
head_hunter730
Zeus
Level 102
God Stats
8W - 22L
1,145 SR
Queue Stats
284W - 498L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 0 / 9
11,653
777
14,701
12,648
11,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Shiro_the_weeb
Jormungandr
16
1 / 1 / 24
11,404
760
12,097
10,965
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
UraniumPatriot
Baron Samedi
17
13 / 1 / 14
12,122
808
23,530
16,885
9,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,768
585
7,225
22,431
23,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
13
2 / 8 / 0
9,315
621
10,533
20,840
11,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 15 / 1
8,261
551
9,697
14,293
4,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
4
26
Kills
2
2
Deaths
27
47
Assists
2
Player
Kills
Deaths
Assists
KDA
W
12
0
9
16.5
W
Jormungandr
Shiro_the_weeb
Jormungandr
1
1
24
13
L
0
4
1
0.13
L
Fenrir
2
8
0
0.25
W
Baron Samedi
UraniumPatriot
Baron Samedi
13
1
14
20
L
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,328
Damage
27,455
40,498
Taken
57,564
34,035
Mitigated
39,956
19,680
Healing
7,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,701
6,136
0
4,852
12,648
11,155
683
4,719
7,789
0
55,184
W
Jormungandr
Shiro_the_weeb
Jormungandr
12,097
3,202
552
1,530
10,965
13,663
190
5,105
5,692
42,812
0
L
7,225
1,025
498
5,030
22,431
23,487
0
14,103
8,046
17,741
0
L
Fenrir
10,533
1,870
0
891
20,840
11,869
0
13,179
7,563
0
19,663
W
Baron Samedi
UraniumPatriot
Baron Samedi
23,530
4,343
5,225
7,521
16,885
9,217
646
8,530
8,026
43,400
0
L
9,697
1,578
69
967
14,293
4,600
125
8,345
5,790
31,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,179
Gold Earned
26,344
194
Minions Killed
90
14
Camps Cleared
0
833,321
Distance Traveled
715,946
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,653
777
76
5
12
294,567
2
W
Jormungandr
11,404
760
65
4
0
288,510
1
L
Artio
8,768
585
11
1
0
275,491
2
L
Fenrir
9,315
621
26
2
0
264,140
0
W
Baron Samedi
12,122
808
53
4
2
250,244
1
L
Zeus
8,261
551
53
4
0
176,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role