Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Furious-_-cat
Cthulhu
Level 18
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 19L
1,209 Elo+
Solo
Thor
Thor
XxNightWolf89xX
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 27L
1,148 Elo+
Solo
Chang'e
Chang'e
Y7NR
Chang'e
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
281W - 290L
1,352 Elo+
Solo
Team Averages
Level 79
1,540 SR
1,342 Elo+

VS

Team Averages
Level 86
1,456 SR
1,381 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Cl4ym4tion
Rama
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 154L
1,439 Elo+
Solo
Sylvanus
Sylvanus
Nahue20
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,268 Elo+
Solo
Sun Wukong
Sun Wukong
aSCenciô
Sun Wukong
Level 133
God Stats
2W - 0L
1,278 SR
Queue Stats
46W - 46L
1,440 Elo+
Solo
Ullr
Ullr
Ðistilled
Ullr
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
10 / 5 / 13
11,482
957
13,226
12,641
5,599
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
 
Hachiman
19
8 / 5 / 15
11,268
939
19,633
13,936
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
5
0 / 0 / 0
6,348
529
0
793
298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 10 / 13
8,877
740
6,339
17,223
8,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Y7NR
Chang'e
20
10 / 6 / 13
12,068
1,006
16,856
16,094
6,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
2 / 7 / 15
10,328
861
6,309
12,280
14,192
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 6 / 11
9,980
832
9,710
11,088
4,191
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Nahue20
Sylvanus
18
8 / 4 / 13
11,207
934
9,890
16,492
13,106
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
aSCenciô
Sun Wukong
19
8 / 5 / 13
11,575
965
14,804
15,031
19,774
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 7 / 17
11,032
919
10,486
15,540
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
95
29
Kills
26
26
Deaths
29
54
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
10
5
13
3.3
L
Hachiman
 
Hachiman
8
5
15
3.1
W
Nike
 
Nike
2
7
15
1.36
W
3
6
11
1.42
L
Cthulhu
0
0
0
0
W
Sylvanus
Nahue20
Sylvanus
8
4
13
3.63
L
1
10
13
0.75
L
Chang'e
Y7NR
Chang'e
10
6
13
2.75
W
Sun Wukong
aSCenciô
Sun Wukong
8
5
13
2.9
W
5
7
17
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,054
Damage
51,199
60,687
Taken
70,431
28,206
Mitigated
57,209
18,975
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,226
6,802
868
2,496
12,641
5,599
672
2,398
10,243
0
27,786
L
Hachiman
 
Hachiman
19,633
7,208
1,364
1,638
13,936
7,169
520
2,096
11,840
0
39,589
W
Nike
 
Nike
6,309
714
898
445
12,280
14,192
180
3,113
9,106
0
13,067
W
9,710
7,344
570
1,715
11,088
4,191
1,737
2,538
8,522
0
25,240
L
Cthulhu
0
0
0
0
793
298
0
0
793
0
0
W
Sylvanus
Nahue20
Sylvanus
9,890
2,584
4,197
5,072
16,492
13,106
288
2,187
14,174
15,509
0
L
6,339
1,124
791
841
17,223
8,530
132
2,627
14,596
0
11,705
L
Chang'e
Y7NR
Chang'e
16,856
1,943
6,339
4,638
16,094
6,610
493
2,769
13,325
35,770
0
W
Sun Wukong
aSCenciô
Sun Wukong
14,804
5,004
772
2,847
15,031
19,774
1,245
3,599
11,219
0
30,670
W
10,486
4,957
340
2,490
15,540
5,946
1,908
5,419
10,015
0
27,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,043
Gold Earned
54,122
123
Minions Killed
119
0
Camps Cleared
0
813,008
Distance Traveled
983,394
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,482
957
38
3
0
201,714
1
L
Hachiman
11,268
939
37
3
0
196,712
0
W
Nike
10,328
861
9
1
0
184,651
0
W
Rama
9,980
832
41
3
0
184,503
0
L
Cthulhu
6,348
529
0
0
0
0
0
W
Sylvanus
11,207
934
9
1
0
194,462
1
L
Thor
8,877
740
5
0
0
198,861
0
L
Chang'e
12,068
1,006
43
4
0
215,721
0
W
Sun Wukong
11,575
965
38
3
0
222,264
3
W
Ullr
11,032
919
22
2
0
197,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role