Player Matchup

Serqet
Serqet
Gold II
Dioné
Serqet
Gold II
Level 160
God Stats
16W - 8L
1,634 SR
Queue Stats
430W - 431L
1,602 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Okmine
Gilgamesh
Platinum V
Level 124
God Stats
9W - 6L
1,825 SR
Queue Stats
99W - 98L
1,617 MMR
Party 1
Athena
Athena
Gold II
TheCrow941
Athena
Gold II
Level 156
God Stats
9W - 6L
1,710 SR
Queue Stats
63W - 68L
1,554 MMR
Solo
Discordia
Discordia
Gold II
Villame
Discordia
Gold II
Level 149
God Stats
18W - 14L
1,572 SR
Queue Stats
124W - 122L
1,508 MMR
Party 1
Izanami
Izanami
Gold IV
kilibon
Izanami
Gold IV
Level 108
God Stats
2W - 2L
1,700 SR
Queue Stats
18W - 20L
1,590 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,688 SR
1,574 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,497 SR
1,574 MMR
Ares
Ares
Gold V
BrokenHandBart
Ares
Gold V
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
246W - 209L
1,569 MMR
Solo
Ravana
Ravana
Silver II
JakeBucharovic
Ravana
Silver II
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 28L
1,603 MMR
Solo
Chaac
Chaac
Gold II
Jozer
Chaac
Gold II
Level 159
God Stats
3W - 7L
1,295 SR
Queue Stats
115W - 110L
1,572 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold III
JustAnonymus
Morgan Le Fay
Gold III
Level 159
God Stats
1W - 1L
1,293 SR
Queue Stats
128W - 124L
1,525 MMR
Party 2
Medusa
Medusa
Silver I
zellerpwns
Medusa
Silver I
Level 81
God Stats
10W - 6L
1,898 SR
Queue Stats
48W - 46L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dioné
Serqet
13
0 / 2 / 5
9,015
392
4,924
24,723
16,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Okmine
Gilgamesh
19
8 / 4 / 4
13,689
595
24,619
25,610
32,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
TheCrow941
Athena
16
1 / 5 / 4
9,839
428
7,159
27,072
15,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Villame
Discordia
16
2 / 5 / 1
9,917
431
13,876
13,505
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
kilibon
Izanami
19
4 / 9 / 2
11,847
515
18,032
24,540
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothCliodhnaCamazotzShiva

VS

Bans
AgniPersephoneBellonaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 14
11,390
495
17,113
21,874
28,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 3 / 3
13,974
608
16,519
15,762
7,702
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Jozer
Chaac
17
0 / 5 / 5
11,509
500
15,272
28,697
27,291
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morgan Le Fay
JustAnonymus
Morgan Le Fay
20
7 / 3 / 5
12,961
564
22,411
18,640
9,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Medusa
zellerpwns
Medusa
20
8 / 2 / 7
13,346
580
21,086
20,659
9,591
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
15
Kills
25
25
Deaths
15
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
2
14
4.5
L
Serqet
Dioné
Serqet
0
2
5
1.25
W
8
3
3
3.17
W
Chaac
Jozer
Chaac
0
5
5
0.5
W
Morgan Le Fay
JustAnonymus
Morgan Le Fay
7
3
5
3.17
L
Gilgamesh
Okmine
Gilgamesh
8
4
4
2.5
L
Athena
TheCrow941
Athena
1
5
4
0.6
L
Discordia
Villame
Discordia
2
5
1
0.5
L
Izanami
kilibon
Izanami
4
9
2
0.56
W
Medusa
zellerpwns
Medusa
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,610
Damage
92,401
115,450
Taken
105,632
74,391
Mitigated
82,730
26,992
Healing
35,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,113
1,442
0
3,178
21,874
28,480
281
6,958
14,180
32,226
2,959
L
Serqet
Dioné
Serqet
4,924
1,361
0
3,107
24,723
16,898
0
10,203
14,360
0
29,628
W
16,519
4,779
0
6,392
15,762
7,702
0
6,408
8,745
0
112,056
W
Chaac
Jozer
Chaac
15,272
2,362
0
9,476
28,697
27,291
344
2,918
24,870
0
78,005
W
Morgan Le Fay
JustAnonymus
Morgan Le Fay
22,411
715
678
6,816
18,640
9,666
816
7,491
10,578
113,469
0
L
Gilgamesh
Okmine
Gilgamesh
24,619
8,215
0
6,789
25,610
32,763
750
6,137
19,311
8,916
82,672
L
Athena
TheCrow941
Athena
7,159
1,774
0
5,371
27,072
15,249
0
11,078
15,994
54,973
0
L
Discordia
Villame
Discordia
13,876
248
0
2,001
13,505
4,039
0
6,351
7,154
67,504
0
L
Izanami
kilibon
Izanami
18,032
13,671
0
9,724
24,540
5,442
744
5,278
19,262
0
95,796
W
Medusa
zellerpwns
Medusa
21,086
9,076
0
9,323
20,659
9,591
4,382
1,917
18,628
0
129,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,307
Gold Earned
63,180
601
Minions Killed
673
0
Camps Cleared
0
2,123,859
Distance Traveled
2,254,256
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,390
495
28
1
0
454,169
10
L
Serqet
9,015
392
47
2
0
476,659
11
W
Ravana
13,974
608
176
8
0
488,395
0
W
Chaac
11,509
500
145
6
0
432,053
4
W
Morgan Le Fay
12,961
564
153
7
0
444,565
9
L
Gilgamesh
13,689
595
157
7
0
402,406
9
L
Athena
9,839
428
103
4
0
478,868
4
L
Discordia
9,917
431
137
6
0
410,013
7
L
Izanami
11,847
515
157
7
0
355,913
2
W
Medusa
13,346
580
171
7
0
435,074
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role