Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Allanghieri
Vamana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
465W - 482L
1,465 Elo+
Solo
Neith
Neith
LGD-infiniti
Neith
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 22L
1,300 Elo+
Party 2
Serqet
Serqet
LGD_Sagaz
Serqet
Level 82
God Stats
2W - 5L
1,221 SR
Queue Stats
185W - 204L
1,409 Elo+
Party 2
Bacchus
Bacchus
PharadasOficial
Bacchus
Level 40
God Stats
20W - 24L
1,818 SR
Queue Stats
54W - 87L
1,368 Elo+
Party 3
Team Averages
Level 52
1,508 SR
1,409 Elo+

VS

Team Averages
Level 58
1,436 SR
1,341 Elo+
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CarregaEuxD
Agni
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,072 Elo+
Party 1
Geb
Geb
GUPP1
Geb
Level 43
God Stats
5W - 1L
1,290 SR
Queue Stats
221W - 240L
1,347 Elo+
Solo
Baron Samedi
Baron Samedi
joaoma12
Baron Samedi
Level 69
God Stats
26W - 14L
1,642 SR
Queue Stats
286W - 298L
1,463 Elo+
Party 1
Fenrir
Fenrir
xXD4rkSad6Xx
Fenrir
Level 18
God Stats
3W - 6L
1,245 SR
Queue Stats
75W - 85L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
2 / 3 / 2
9,947
474
11,025
9,894
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
14
0 / 6 / 0
8,717
415
5,457
21,530
14,822
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 6 / 2
7,584
361
4,111
9,517
2,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
LGD_Sagaz
Serqet
15
1 / 5 / 3
9,274
442
5,779
13,729
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 4 / 0
8,372
399
4,706
13,416
13,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
8 / 1 / 5
12,036
573
12,472
11,391
4,849
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 2 / 6
12,134
578
15,713
9,263
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
GUPP1
Geb
16
3 / 0 / 9
10,625
506
5,495
15,025
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
joaoma12
Baron Samedi
17
1 / 0 / 9
10,536
502
9,122
8,492
11,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
5 / 2 / 4
9,769
465
5,429
14,210
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
24
24
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
3
2
1
W
Neith
 
Neith
8
1
5
10.5
L
Vamana
0
6
0
0
W
7
2
6
5
W
Geb
GUPP1
Geb
3
0
9
7.5
L
0
6
2
0.17
L
Serqet
LGD_Sagaz
Serqet
1
5
3
0.5
L
2
4
0
0.5
W
Baron Samedi
joaoma12
Baron Samedi
1
0
9
5.5
W
Fenrir
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,078
Damage
48,231
68,086
Taken
58,381
37,359
Mitigated
41,059
17,636
Healing
21,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
11,025
191
122
2,612
9,894
2,417
344
8,402
1,449
62,139
0
W
Neith
 
Neith
12,472
5,050
0
5,006
11,391
4,849
6,974
2,087
9,088
0
104,436
L
Vamana
5,457
2,192
0
5,585
21,530
14,822
0
7,914
12,649
0
49,898
W
15,713
567
0
1,272
9,263
3,711
416
2,448
6,375
89,959
7,035
W
Geb
GUPP1
Geb
5,495
530
197
4,301
15,025
13,640
304
5,949
8,769
32,960
0
L
4,111
995
0
2,048
9,517
2,531
0
3,872
5,645
0
38,392
L
Serqet
LGD_Sagaz
Serqet
5,779
1,010
0
5,631
13,729
4,305
0
3,669
10,002
0
59,013
L
4,706
340
74
1,564
13,416
13,284
0
5,153
8,139
20,921
0
W
Baron Samedi
joaoma12
Baron Samedi
9,122
587
673
3,809
8,492
11,775
929
1,111
7,335
53,803
0
W
Fenrir
5,429
1,336
0
6,342
14,210
7,084
338
3,426
10,266
0
46,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,894
Gold Earned
55,100
416
Minions Killed
556
0
Camps Cleared
0
1,795,317
Distance Traveled
2,036,298
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,947
474
128
6
0
385,465
8
W
Neith
12,036
573
160
8
0
379,420
7
L
Vamana
8,717
415
82
4
0
372,081
1
W
Agni
12,134
578
174
8
0
409,060
9
W
Geb
10,625
506
58
3
0
394,812
2
L
Neith
7,584
361
64
3
0
279,708
0
L
Serqet
9,274
442
112
5
0
369,139
4
L
Bacchus
8,372
399
30
1
0
388,924
15
W
Baron Samedi
10,536
502
102
5
0
372,283
4
W
Fenrir
9,769
465
62
3
0
480,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role