Player Matchup

Cthulhu
Cthulhu
Justinkocht
Cthulhu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 41L
1,824 Elo+
Party 1
Fenrir
Fenrir
KingEvo00
Fenrir
Level 44
God Stats
1W - 1L
1,773 SR
Queue Stats
115W - 67L
1,764 Elo+
Party 1
Zhong Kui
Zhong Kui
tottotlp
Zhong Kui
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,891 Elo+
Party 1
Team Averages
Level 102
1,591 SR
1,826 Elo+

VS

Team Averages
Level 138
1,539 SR
1,697 Elo+
Izanami
Izanami
MonsterWoman
Izanami
Level 152
God Stats
2W - 1L
1,524 SR
Queue Stats
39W - 32L
1,680 Elo+
Party 2
Atlas
Atlas
SeekND3str0y
Atlas
Level 129
God Stats
3W - 3L
1,592 SR
Queue Stats
133W - 116L
1,700 Elo+
Party 2
Merlin
Merlin
jancooooo
Merlin
Level 132
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 15L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Justinkocht
Cthulhu
17
3 / 4 / 10
12,150
639
17,201
19,862
21,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
KingEvo00
Fenrir
18
8 / 5 / 3
13,000
684
12,639
15,219
6,960
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
tottotlp
Zhong Kui
17
3 / 4 / 11
12,018
633
15,258
17,886
18,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MonsterWoman
Izanami
20
9 / 4 / 4
14,869
783
19,456
17,794
8,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 1 / 9
14,083
741
10,364
20,314
31,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
jancooooo
Merlin
15
1 / 9 / 5
11,671
614
12,285
12,610
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
14
Kills
13
13
Deaths
14
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Justinkocht
Cthulhu
3
4
10
2
L
Fenrir
KingEvo00
Fenrir
8
5
3
1.9
W
Izanami
MonsterWoman
Izanami
9
4
4
2.75
W
3
1
9
7.5
W
Merlin
jancooooo
Merlin
1
9
5
0.39
L
Zhong Kui
tottotlp
Zhong Kui
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,098
Damage
42,105
52,967
Taken
50,718
46,965
Mitigated
45,330
7,874
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Justinkocht
Cthulhu
17,201
664
0
2,494
19,862
21,980
0
8,638
11,224
49,817
0
L
Fenrir
KingEvo00
Fenrir
12,639
3,032
0
1,708
15,219
6,960
469
5,032
10,187
0
45,316
W
Izanami
MonsterWoman
Izanami
19,456
13,824
0
7,604
17,794
8,422
2,700
9,851
7,456
0
80,889
W
10,364
4,715
0
4,183
20,314
31,940
410
14,620
4,783
28,389
0
W
Merlin
jancooooo
Merlin
12,285
720
0
573
12,610
4,968
175
6,937
5,531
36,301
0
L
Zhong Kui
tottotlp
Zhong Kui
15,258
1,520
0
3,672
17,886
18,025
580
9,221
8,665
56,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,168
Gold Earned
40,623
221
Minions Killed
200
9
Camps Cleared
7
1,047,036
Distance Traveled
1,010,139
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,150
639
66
3
0
359,047
4
L
Fenrir
13,000
684
75
4
7
364,234
5
W
Izanami
14,869
783
129
7
5
325,005
4
W
Atlas
14,083
741
20
1
0
377,581
4
W
Merlin
11,671
614
51
3
2
307,553
6
L
Zhong Kui
12,018
633
80
4
2
323,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role