Player Matchup

Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
HroseMaster
Bacchus
Level 29
God Stats
7W - 6L
1,592 SR
Queue Stats
106W - 91L
1,444 Elo+
Party 1
Mercury
Mercury
Scamm lord
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Shimowaa
King Arthur
Level 43
God Stats
9W - 6L
1,554 SR
Queue Stats
37W - 35L
1,528 Elo+
Party 1
Team Averages
Level 69
1,529 SR
1,494 Elo+

VS

Team Averages
Level 86
1,528 SR
1,524 Elo+
Nemesis
Nemesis
BG Jahrox
Nemesis
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
465W - 425L
1,477 Elo+
Solo
Bacchus
Bacchus
Blaze Zinger
Bacchus
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Scylla
Scylla
CallMeSandy
Scylla
Level 158
God Stats
1W - 1L
1,381 SR
Queue Stats
126W - 112L
1,560 Elo+
Party 3
Zhong Kui
Zhong Kui
DoctorDaYeet
Zhong Kui
Level 95
God Stats
7W - 7L
1,629 SR
Queue Stats
22W - 22L
1,511 Elo+
Party 3
Medusa
Medusa
PapaStonks
Medusa
Level 103
God Stats
19W - 18L
1,628 SR
Queue Stats
144W - 129L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 0 / 2
6,424
642
4,173
2,632
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
10
1 / 1 / 1
5,508
551
1,884
4,116
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
HroseMaster
Bacchus
10
2 / 0 / 3
5,888
589
1,449
3,312
2,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
Scamm lord
Mercury
13
7 / 0 / 3
7,054
705
8,075
5,060
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
Shimowaa
King Arthur
9
0 / 1 / 0
4,827
483
2,156
5,662
4,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BG Jahrox
Nemesis
8
1 / 4 / 0
5,003
500
2,029
7,906
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Blaze Zinger
Bacchus
7
0 / 1 / 0
4,653
465
729
4,218
2,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
10
0 / 4 / 0
5,149
515
1,471
5,940
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
DoctorDaYeet
Zhong Kui
11
1 / 0 / 0
6,069
607
3,563
4,748
3,065
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PapaStonks
Medusa
8
0 / 3 / 0
4,349
435
1,928
4,788
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
2
2
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
0
2
3
W
Izanami
 
Izanami
1
1
1
1.5
L
Nemesis
BG Jahrox
Nemesis
1
4
0
0.25
L
Bacchus
Blaze Zinger
Bacchus
0
1
0
0
L
Scylla
0
4
0
0
L
Zhong Kui
DoctorDaYeet
Zhong Kui
1
0
0
1
W
Bacchus
HroseMaster
Bacchus
2
0
3
3.5
L
Medusa
PapaStonks
Medusa
0
3
0
0
W
Mercury
Scamm lord
Mercury
7
0
3
8.5
W
King Arthur
Shimowaa
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,737
Damage
9,720
20,782
Taken
27,600
9,969
Mitigated
10,417
5,674
Healing
8,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,173
434
0
1,358
2,632
759
96
794
1,838
35,506
0
W
Izanami
 
Izanami
1,884
1,613
0
1,339
4,116
1,157
382
224
3,892
0
34,648
L
Nemesis
BG Jahrox
Nemesis
2,029
861
0
2,238
7,906
2,188
0
2,011
5,739
0
19,833
L
Bacchus
Blaze Zinger
Bacchus
729
155
0
582
4,218
2,214
0
826
3,392
6,688
0
L
Scylla
1,471
133
0
500
5,940
1,627
0
1,849
3,941
29,874
0
L
Zhong Kui
DoctorDaYeet
Zhong Kui
3,563
801
0
3,631
4,748
3,065
1,594
368
4,336
35,669
0
W
Bacchus
HroseMaster
Bacchus
1,449
142
0
1,388
3,312
2,057
0
403
2,909
12,466
0
L
Medusa
PapaStonks
Medusa
1,928
596
0
1,101
4,788
1,323
0
218
4,570
0
24,965
W
Mercury
Scamm lord
Mercury
8,075
5,785
0
715
5,060
1,507
0
1,119
3,941
0
56,827
W
King Arthur
Shimowaa
King Arthur
2,156
190
0
874
5,662
4,489
0
3,223
2,439
0
20,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
25,223
334
Minions Killed
246
0
Camps Cleared
0
994,434
Distance Traveled
862,649
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,424
642
86
9
0
199,950
2
W
Izanami
5,508
551
74
7
0
174,867
2
L
Nemesis
5,003
500
47
5
0
189,942
0
L
Bacchus
4,653
465
15
2
0
144,315
0
L
Scylla
5,149
515
62
6
0
170,024
1
L
Zhong Kui
6,069
607
84
8
0
178,494
0
W
Bacchus
5,888
589
23
2
0
199,879
0
L
Medusa
4,349
435
38
4
0
179,874
1
W
Mercury
7,054
705
104
10
0
232,993
3
W
King Arthur
4,827
483
47
5
0
186,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role