Player Matchup

Shiva
Shiva
Bloodalchemy
Shiva
Level 51
God Stats
6W - 3L
1,850 SR
Queue Stats
97W - 126L
1,494 Elo+
Party 2
Pele
Pele
BrashGod
Pele
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 47L
1,474 Elo+
Solo
Baba Yaga
Baba Yaga
Dazmare
Baba Yaga
Level 33
God Stats
1W - 1L
1,484 SR
Queue Stats
1W - 1L
1,643 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RED0390
Ah Muzen Cab
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 248L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
calpete12
Cthulhu
Level 54
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 6L
1,683 Elo+
Solo
Team Averages
Level 53
1,519 SR
1,538 Elo+

VS

Team Averages
Level 85
1,617 SR
1,596 Elo+
Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ASACKOFMIDGETS
Zeus
Level 79
God Stats
84W - 70L
1,536 SR
Queue Stats
88W - 78L
1,478 Elo+
Solo
Set
Set
DCLReign
Set
Level 29
God Stats
3W - 2L
1,658 SR
Queue Stats
5W - 3L
1,527 Elo+
Party 1
Athena
Athena
JahCrispy
Athena
Level 109
God Stats
2W - 0L
1,793 SR
Queue Stats
6W - 7L
1,638 Elo+
Party 1
Anhur
Anhur
Ňøäĥ
Anhur
Level 101
God Stats
3W - 1L
1,600 SR
Queue Stats
8W - 3L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,686
478
5,429
10,974
9,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
14
8 / 5 / 1
8,492
607
7,797
13,165
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baba Yaga
Dazmare
Baba Yaga
11
1 / 6 / 3
6,908
493
6,126
8,862
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
RED0390
Ah Muzen Cab
10
1 / 6 / 1
5,913
422
3,479
9,020
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
calpete12
Cthulhu
10
0 / 4 / 2
6,408
458
4,072
10,458
3,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 0 / 5
8,883
635
7,439
11,113
9,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
7 / 4 / 2
9,017
644
6,709
4,799
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 4
8,366
598
5,807
10,126
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
JahCrispy
Athena
12
3 / 2 / 12
7,939
567
7,793
11,380
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Ňøäĥ
Anhur
14
7 / 2 / 5
8,765
626
11,075
7,170
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
10
Kills
25
25
Deaths
10
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
5
5.5
W
7
4
2
2
L
0
4
1
0.13
L
Pele
8
5
1
1.7
W
5
2
4
3.5
L
Baba Yaga
Dazmare
Baba Yaga
1
6
3
0.42
W
Athena
JahCrispy
Athena
3
2
12
4.5
L
Ah Muzen Cab
RED0390
Ah Muzen Cab
1
6
1
0.25
L
Cthulhu
calpete12
Cthulhu
0
4
2
0.25
W
Anhur
Ňøäĥ
Anhur
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,903
Damage
38,823
52,479
Taken
44,588
20,724
Mitigated
27,568
12,207
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,439
2,067
0
6,369
11,113
9,323
950
369
10,259
0
56,257
W
6,709
1,005
0
425
4,799
1,153
774
614
4,043
50,946
0
L
5,429
1,452
42
2,988
10,974
9,847
0
759
9,662
0
36,181
L
Pele
7,797
2,406
0
3,142
13,165
3,476
0
5,195
7,935
0
48,637
W
5,807
2,710
0
1,291
10,126
4,016
1,339
2,988
6,987
0
55,380
L
Baba Yaga
Dazmare
Baba Yaga
6,126
338
0
1,440
8,862
2,418
0
1,322
7,515
28,079
0
W
Athena
JahCrispy
Athena
7,793
2,417
0
1,085
11,380
10,476
16
3,283
7,979
21,937
0
L
Ah Muzen Cab
RED0390
Ah Muzen Cab
3,479
1,208
0
1,280
9,020
1,782
0
4,186
4,834
0
27,016
L
Cthulhu
calpete12
Cthulhu
4,072
240
1,122
2,193
10,458
3,201
0
3,040
7,418
20,728
0
W
Anhur
Ňøäĥ
Anhur
11,075
6,377
0
776
7,170
2,600
996
2,518
4,602
0
54,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
42,970
291
Minions Killed
446
0
Camps Cleared
0
1,253,003
Distance Traveled
1,374,685
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,883
635
117
8
0
282,408
6
W
Zeus
9,017
644
98
7
0
266,382
3
L
Shiva
6,686
478
74
5
0
271,640
4
L
Pele
8,492
607
79
6
0
293,096
3
W
Set
8,366
598
93
7
0
289,677
0
L
Baba Yaga
6,908
493
55
4
0
220,684
3
W
Athena
7,939
567
28
2
0
290,694
1
L
Ah Muzen Cab
5,913
422
46
3
0
219,234
3
L
Cthulhu
6,408
458
37
3
0
248,349
0
W
Anhur
8,765
626
110
8
0
245,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role