Player Matchup

Chaac
Chaac
Masters
 
Chaac
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Grandmaster
Botrossbot
Gilgamesh
Grandmaster
Level 68
God Stats
16W - 1L
1,946 SR
Queue Stats
140W - 20L
2,908 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 116
1,649 SR
1,969 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 95
1,611 SR
1,582 MMR
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Gold II
TM Belshh Jr
Artemis
Gold II
Level 84
God Stats
3W - 1L
1,806 SR
Queue Stats
170W - 170L
1,578 MMR
Party 1
Ares
Ares
Gold I
TM MumpS
Ares
Gold I
Level 69
God Stats
3W - 5L
1,528 SR
Queue Stats
63W - 68L
1,668 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
11 / 0 / 6
10,621
817
22,298
15,356
12,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
13
1 / 3 / 10
8,666
667
6,914
9,113
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Botrossbot
Gilgamesh
16
5 / 1 / 10
11,170
859
10,769
12,912
10,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasSolBastetThothFenrir

VS

Bans
ShivaAh Muzen CabScyllaMedusaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 4 / 1
8,152
627
8,797
15,868
16,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
TM Belshh Jr
Artemis
11
0 / 7 / 2
7,526
579
8,950
13,028
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ares
12
1 / 7 / 3
8,275
637
6,577
17,888
14,585
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
4
4
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
0
6
14
W
Baron Samedi
 
Baron Samedi
1
3
10
2
L
Geb
 
Geb
3
4
1
0.88
W
Gilgamesh
Botrossbot
Gilgamesh
5
1
10
10
L
Artemis
TM Belshh Jr
Artemis
0
7
2
0.14
L
Ares
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,981
Damage
24,324
37,381
Taken
46,784
26,141
Mitigated
35,245
18,332
Healing
3,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
22,298
5,793
0
7,389
15,356
12,272
1,005
5,736
9,620
0
48,113
W
Baron Samedi
 
Baron Samedi
6,914
997
1,719
3,608
9,113
3,683
647
4,758
4,355
29,746
0
L
Geb
 
Geb
8,797
787
0
1,412
15,868
16,319
0
2,204
13,145
22,404
0
W
Gilgamesh
Botrossbot
Gilgamesh
10,769
5,021
0
5,616
12,912
10,186
1,302
5,305
7,607
0
39,460
L
Artemis
TM Belshh Jr
Artemis
8,950
3,851
0
1,361
13,028
4,341
0
2,136
10,609
0
28,626
L
Ares
6,577
249
0
1,207
17,888
14,585
0
2,720
14,962
16,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
23,953
152
Minions Killed
90
10
Camps Cleared
1
729,733
Distance Traveled
612,550
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,621
817
60
5
4
264,619
3
W
Baron Samedi
8,666
667
58
4
2
219,613
2
L
Geb
8,152
627
18
1
0
226,250
3
W
Gilgamesh
11,170
859
34
3
4
245,501
4
L
Artemis
7,526
579
54
4
0
191,403
1
L
Ares
8,275
637
18
1
1
194,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role