Player Matchup

Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Aborigen
King Arthur
Level 140
God Stats
0W - 5L
1,500 SR
Queue Stats
187W - 206L
1,614 Elo+
Solo
Baron Samedi
Baron Samedi
Hils
Baron Samedi
Level 149
God Stats
7W - 3L
1,285 SR
Queue Stats
348W - 327L
1,606 Elo+
Solo
Geb
Geb
M0en
Geb
Level 160
God Stats
6W - 7L
1,313 SR
Queue Stats
661W - 608L
1,612 Elo+
Solo
Rama
Rama
TepsiHapsi
Rama
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
229W - 240L
1,535 Elo+
Solo
Team Averages
Level 146
1,420 SR
1,573 Elo+

VS

Team Averages
Level 142
1,495 SR
1,615 Elo+
Chaac
Chaac
HornyPancake
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 84L
1,619 Elo+
Party 1
Olorun
Olorun
HornyVampire
Olorun
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 94L
1,642 Elo+
Party 1
Rama
Rama
Lslukeren
Rama
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 62L
1,585 Elo+
Party 2
King Arthur
King Arthur
SebbyBlergh
King Arthur
Level 151
God Stats
3W - 2L
1,473 SR
Queue Stats
215W - 175L
1,648 Elo+
Party 1
Sol
Sol
memh
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 4 / 5
9,606
801
10,406
22,935
27,549
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

King Arthur
Aborigen
King Arthur
12
1 / 7 / 4
8,147
679
8,197
20,283
15,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Hils
Baron Samedi
18
6 / 4 / 6
10,193
849
20,046
16,743
13,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
M0en
Geb
15
2 / 5 / 5
8,894
741
15,246
20,042
21,934
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 3 / 7
9,589
799
13,110
13,327
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 18
9,632
803
11,033
21,286
26,564
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
15
2 / 4 / 20
9,194
766
13,496
15,914
7,528
Rama
17
4 / 1 / 16
9,776
815
19,357
11,048
4,619
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
SebbyBlergh
King Arthur
16
6 / 2 / 12
9,848
821
12,487
16,837
15,535
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
memh
Sol
19
10 / 2 / 10
10,780
898
26,916
13,451
5,676
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
99
13
Kills
23
23
Deaths
13
27
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
5
1.13
L
King Arthur
Aborigen
King Arthur
1
7
4
0.43
L
Baron Samedi
Hils
Baron Samedi
6
4
6
2.25
W
1
4
18
2.5
W
Olorun
2
4
20
3
W
Rama
4
1
16
12
L
Geb
M0en
Geb
2
5
5
0.9
W
King Arthur
SebbyBlergh
King Arthur
6
2
12
6
L
2
3
7
1.83
W
Sol
memh
Sol
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,005
Damage
83,289
93,330
Taken
78,536
83,721
Mitigated
59,922
34,183
Healing
34,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
10,406
487
2,385
5,832
22,935
27,549
459
9,767
13,117
19,682
0
L
King Arthur
Aborigen
King Arthur
8,197
345
2,536
2,160
20,283
15,085
423
8,949
11,226
0
13,226
L
Baron Samedi
Hils
Baron Samedi
20,046
1,180
6,804
6,010
16,743
13,442
662
7,320
9,423
33,998
0
W
11,033
1,307
3,969
7,683
21,286
26,564
220
7,748
13,316
0
20,122
W
Olorun
13,496
6,123
5,945
5,938
15,914
7,528
1,873
10,306
5,500
22,525
0
W
Rama
19,357
14,953
921
2,271
11,048
4,619
1,738
8,308
2,509
0
33,956
L
Geb
M0en
Geb
15,246
443
1,774
3,722
20,042
21,934
75
7,485
12,557
20,553
0
W
King Arthur
SebbyBlergh
King Arthur
12,487
730
2,082
2,240
16,837
15,535
79
10,385
6,129
0
22,816
L
13,110
5,565
370
2,590
13,327
5,711
1,974
6,891
6,436
0
33,430
W
Sol
memh
Sol
26,916
6,831
0
3,137
13,451
5,676
2,078
7,932
5,384
48,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,429
Gold Earned
49,230
116
Minions Killed
121
0
Camps Cleared
0
1,077,154
Distance Traveled
1,169,114
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,606
801
21
2
0
221,154
0
L
King Arthur
8,147
679
9
1
0
221,702
0
L
Baron Samedi
10,193
849
26
2
0
208,011
3
W
Chaac
9,632
803
16
1
0
251,517
2
W
Olorun
9,194
766
15
1
0
222,335
2
W
Rama
9,776
815
24
2
0
220,754
2
L
Geb
8,894
741
13
1
0
223,747
5
W
King Arthur
9,848
821
17
1
0
245,612
2
L
Rama
9,589
799
47
4
0
202,540
1
W
Sol
10,780
898
49
4
0
228,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role