Player Matchup

Ah Puch
Ah Puch
H0SH1K4G3
Ah Puch
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 261L
1,401 Elo+
Party 1
Skadi
Skadi
Whimsicalily
Skadi
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 157L
1,346 Elo+
Party 1
Artio
Artio
xo--0W3N--xo
Artio
Level 154
God Stats
9W - 8L
1,641 SR
Queue Stats
231W - 283L
1,403 Elo+
Party 1
Team Averages
Level 123
1,547 SR
1,383 Elo+

VS

Team Averages
Level 117
1,681 SR
1,474 Elo+
Ymir
Ymir
Maxxo_21
Ymir
Level 77
God Stats
7W - 5L
1,479 SR
Queue Stats
88W - 162L
1,379 Elo+
Solo
Zeus
Zeus
SteeleKill
Zeus
Level 128
God Stats
2W - 0L
1,735 SR
Queue Stats
82W - 52L
1,646 Elo+
Solo
Anubis
Anubis
Toasted_Todoroki
Anubis
Level 146
God Stats
2W - 1L
1,829 SR
Queue Stats
59W - 54L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
H0SH1K4G3
Ah Puch
13
3 / 5 / 4
8,718
671
14,513
13,173
4,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 5 / 5
9,588
738
12,401
12,275
2,846
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 6
9,625
740
4,415
13,603
13,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 12
9,683
745
4,424
16,413
8,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 4 / 8
9,987
768
14,218
8,044
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 3 / 6
10,592
815
14,344
14,271
6,384
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
9
Kills
14
14
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
H0SH1K4G3
Ah Puch
3
5
4
1
W
Ymir
1
2
12
3.5
W
5
4
8
2.25
W
8
3
6
3.67
L
4
5
5
1.3
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
32,986
39,051
Taken
38,728
21,405
Mitigated
17,905
8,171
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
H0SH1K4G3
Ah Puch
14,513
746
72
3,162
13,173
4,821
0
10,940
1,854
33,124
0
W
Ymir
4,424
995
464
5,693
16,413
8,879
394
8,317
7,999
12,255
0
W
14,218
2,328
0
822
8,044
2,642
1,147
4,688
3,304
35,818
0
W
14,344
1,164
0
6,370
14,271
6,384
1,011
6,071
8,115
43,493
0
L
12,401
4,090
438
553
12,275
2,846
0
10,032
2,083
0
36,577
L
4,415
315
918
3,028
13,603
13,738
0
11,360
1,801
9,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,931
Gold Earned
30,262
115
Minions Killed
149
5
Camps Cleared
4
598,148
Distance Traveled
589,415
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,718
671
43
3
2
195,935
1
W
Ymir
9,683
745
16
1
0
163,979
3
W
Zeus
9,987
768
76
6
2
212,640
3
W
Anubis
10,592
815
57
4
2
212,796
2
L
Skadi
9,588
738
64
5
3
190,376
6
L
Artio
9,625
740
8
1
0
211,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role