Player Matchup

Hera
Hera
Finch111
Hera
Level 119
God Stats
1W - 4L
1,236 SR
Queue Stats
194W - 248L
1,372 Elo+
Party 2
Charybdis
Charybdis
GorgeousLolita
Charybdis
Level 118
God Stats
5W - 6L
1,535 SR
Queue Stats
181W - 230L
1,361 Elo+
Party 2
Freya
Freya
kiddolocke
Freya
Level 109
God Stats
8W - 6L
1,762 SR
Queue Stats
193W - 245L
1,372 Elo+
Party 2
Bacchus
Bacchus
misstcat
Bacchus
Level 87
God Stats
10W - 7L
1,647 SR
Queue Stats
678W - 856L
1,378 Elo+
Party 3
Sun Wukong
Sun Wukong
piponchy
Sun Wukong
Level 64
God Stats
11W - 11L
1,429 SR
Queue Stats
614W - 761L
1,344 Elo+
Party 3
Team Averages
Level 99
1,522 SR
1,365 Elo+

VS

Team Averages
Level 54
1,363 SR
1,336 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MaxLi69
Scylla
Level 68
God Stats
3W - 4L
1,458 SR
Queue Stats
473W - 464L
1,383 Elo+
Solo
Bastet
Bastet
Seidk0na
Bastet
Level 64
God Stats
1W - 1L
1,228 SR
Queue Stats
39W - 66L
1,310 Elo+
Party 1
Agni
Agni
Tommynaitor
Agni
Level 42
God Stats
0W - 4L
1,127 SR
Queue Stats
31W - 62L
1,289 Elo+
Party 1
Sol
Sol
moddij
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 41L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
8 / 4 / 15
13,078
934
27,944
13,531
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
GorgeousLolita
Charybdis
18
3 / 4 / 8
10,842
774
10,581
11,880
5,045
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
19
7 / 5 / 6
12,102
864
8,208
12,484
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
misstcat
Bacchus
16
5 / 7 / 11
10,855
775
7,827
13,419
20,500
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
piponchy
Sun Wukong
17
2 / 3 / 9
10,241
732
8,750
14,708
12,284
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
7 / 4 / 10
11,045
789
6,986
18,388
25,296
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
MaxLi69
Scylla
19
9 / 5 / 10
11,321
809
15,282
12,246
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Seidk0na
Bastet
16
2 / 7 / 14
9,110
651
8,834
16,687
6,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 6
8,890
635
10,202
9,840
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
moddij
Sol
15
3 / 4 / 10
9,064
647
6,613
10,528
3,586
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
73
25
Kills
23
23
Deaths
25
49
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
7
4
10
3
W
Hera
8
4
15
3.88
W
Charybdis
GorgeousLolita
Charybdis
3
4
8
1.75
L
Scylla
MaxLi69
Scylla
9
5
10
2.8
L
Bastet
Seidk0na
Bastet
2
7
14
1.29
L
2
5
6
1
W
Freya
7
5
6
2
W
Bacchus
misstcat
Bacchus
5
7
11
1.5
L
Sol
moddij
Sol
3
4
10
2
W
Sun Wukong
piponchy
Sun Wukong
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,310
Damage
47,917
66,022
Taken
67,689
50,714
Mitigated
45,099
21,824
Healing
19,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,986
572
1,272
2,952
18,388
25,296
0
10,797
7,366
20,351
0
W
Hera
27,944
6,746
110
5,145
13,531
6,744
1,377
6,652
6,879
48,991
0
W
Charybdis
GorgeousLolita
Charybdis
10,581
3,155
1,426
4,004
11,880
5,045
1,901
7,780
4,100
0
33,835
L
Scylla
MaxLi69
Scylla
15,282
1,009
1,328
1,652
12,246
5,601
0
9,075
3,050
41,877
0
L
Bastet
Seidk0na
Bastet
8,834
2,359
1,437
3,665
16,687
6,802
0
10,369
6,026
0
12,158
L
10,202
454
1,395
1,499
9,840
3,814
0
6,244
3,432
24,940
0
W
Freya
8,208
2,778
998
2,543
12,484
6,141
1,306
9,289
3,195
24,214
0
W
Bacchus
misstcat
Bacchus
7,827
495
500
900
13,419
20,500
0
6,653
6,766
13,856
0
L
Sol
moddij
Sol
6,613
1,291
1,052
3,457
10,528
3,586
0
7,494
2,974
19,617
0
W
Sun Wukong
piponchy
Sun Wukong
8,750
684
968
5,230
14,708
12,284
532
8,709
5,999
0
17,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,118
Gold Earned
49,430
173
Minions Killed
131
0
Camps Cleared
0
1,272,277
Distance Traveled
1,201,101
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,045
789
16
1
0
254,574
1
W
Hera
13,078
934
50
4
0
251,254
0
W
Charybdis
10,842
774
63
5
0
240,453
3
L
Scylla
11,321
809
73
5
0
238,566
0
L
Bastet
9,110
651
2
0
0
257,431
1
L
Agni
8,890
635
30
2
0
216,505
0
W
Freya
12,102
864
36
3
0
221,779
1
W
Bacchus
10,855
775
5
0
0
249,582
0
L
Sol
9,064
647
10
1
0
234,025
0
W
Sun Wukong
10,241
732
19
1
0
309,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role