Player Matchup

Sun Wukong
Sun Wukong
ImSander
Sun Wukong
Level 84
God Stats
0W - 3L
1,307 SR
Queue Stats
16W - 16L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
SneakyBom
Jing Wei
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,532 Elo+
Party 2
Athena
Athena
Zimolo
Athena
Level 64
God Stats
2W - 6L
1,500 SR
Queue Stats
27W - 23L
1,597 Elo+
Party 2
Kukulkan
Kukulkan
joeloedh
Kukulkan
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 13L
1,298 Elo+
Party 2
Bakasura
Bakasura
trafo1
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 56
1,461 SR
1,492 Elo+

VS

Team Averages
Level 40
1,683 SR
1,534 Elo+
Atlas
Atlas
 
Atlas
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlphaPegasi12
Danzaburou
Level 28
God Stats
9W - 2L
1,751 SR
Queue Stats
25W - 18L
1,562 Elo+
Party 3
Sol
Sol
Hypersymbiosis
Sol
Level 5
God Stats
1W - 0L
1,744 SR
Queue Stats
3W - 1L
1,591 Elo+
Party 1
Fenrir
Fenrir
Pachi_Forgotten
Fenrir
Level 61
God Stats
9W - 3L
1,920 SR
Queue Stats
37W - 30L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImSander
Sun Wukong
11
4 / 6 / 1
6,708
559
5,946
11,406
5,054
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
SneakyBom
Jing Wei
9
2 / 3 / 2
5,725
477
5,862
8,457
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Zimolo
Athena
8
2 / 2 / 1
5,793
483
2,709
8,864
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
joeloedh
Kukulkan
10
1 / 6 / 2
5,741
478
3,335
5,995
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
trafo1
Bakasura
10
1 / 3 / 2
5,749
479
3,092
9,897
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
5 / 4 / 3
7,365
614
8,483
10,906
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
 
Mercury
11
4 / 2 / 4
7,147
596
3,368
8,164
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
AlphaPegasi12
Danzaburou
11
1 / 1 / 3
6,553
546
5,346
6,898
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 2 / 1
8,938
745
9,228
7,331
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 2 / 3
7,096
591
5,180
9,101
5,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
10
Kills
20
20
Deaths
11
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
4
3
1.63
W
Mercury
 
Mercury
4
2
4
3
W
Danzaburou
AlphaPegasi12
Danzaburou
1
1
3
2.5
W
8
2
1
4.25
L
Sun Wukong
ImSander
Sun Wukong
4
6
1
0.75
W
2
2
3
1.75
L
Jing Wei
SneakyBom
Jing Wei
2
3
2
1
L
Athena
Zimolo
Athena
2
2
1
1.25
L
Kukulkan
joeloedh
Kukulkan
1
6
2
0.33
L
Bakasura
trafo1
Bakasura
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,944
Damage
31,605
44,619
Taken
42,400
16,831
Mitigated
20,722
6,186
Healing
12,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,483
2,590
0
1,882
10,906
8,297
0
1,613
9,243
33,815
0
W
Mercury
 
Mercury
3,368
1,644
0
250
8,164
2,435
430
686
7,478
0
39,940
W
Danzaburou
AlphaPegasi12
Danzaburou
5,346
3,208
0
4,012
6,898
1,995
456
711
6,187
0
41,362
W
9,228
4,657
0
3,643
7,331
2,342
3,561
1,636
5,695
56,967
0
L
Sun Wukong
ImSander
Sun Wukong
5,946
1,371
0
687
11,406
5,054
513
6,922
4,089
0
31,512
W
5,180
1,097
0
2,219
9,101
5,653
23
1,398
7,358
619
21,019
L
Jing Wei
SneakyBom
Jing Wei
5,862
4,442
0
1,953
8,457
2,049
280
1,087
7,370
0
30,320
L
Athena
Zimolo
Athena
2,709
820
177
1,704
8,864
4,522
267
2,494
6,334
9,702
0
L
Kukulkan
joeloedh
Kukulkan
3,335
449
0
200
5,995
1,876
0
4,245
1,719
19,787
0
L
Bakasura
trafo1
Bakasura
3,092
2,442
0
1,465
9,897
3,330
0
2,532
7,301
0
28,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
37,099
237
Minions Killed
369
0
Camps Cleared
0
1,081,151
Distance Traveled
1,098,766
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,365
614
64
5
0
188,641
0
W
Mercury
7,147
596
68
6
0
244,365
1
W
Danzaburou
6,553
546
91
8
0
196,278
0
W
Sol
8,938
745
119
10
0
236,280
1
L
Sun Wukong
6,708
559
67
6
0
209,012
1
W
Fenrir
7,096
591
27
2
0
233,202
2
L
Jing Wei
5,725
477
57
5
0
197,092
2
L
Athena
5,793
483
12
1
0
242,138
1
L
Kukulkan
5,741
478
39
3
0
216,390
3
L
Bakasura
5,749
479
62
5
0
216,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role