Player Matchup

Loki
Loki
 
Loki
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ArthurCameAlot
Janus
Level 49
God Stats
20W - 9L
1,578 SR
Queue Stats
73W - 39L
1,574 Elo+
Party 1
Bellona
Bellona
BigThoothThings
Bellona
Level 15
God Stats
5W - 1L
1,321 SR
Queue Stats
77W - 34L
1,367 Elo+
Party 1
Hou Yi
Hou Yi
KorrrAmiral
Hou Yi
Level 86
God Stats
2W - 0L
1,294 SR
Queue Stats
65W - 48L
1,572 Elo+
Party 1
Team Averages
Level 92
1,438 SR
1,503 Elo+

VS

Team Averages
Level 63
1,556 SR
1,603 Elo+
Awilix
Awilix
Balanarlt
Awilix
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,607 Elo+
Party 2
Geb
Geb
FarmingSimulator
Geb
Level 19
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 3L
1,710 Elo+
Party 2
Neith
Neith
GlitchZo
Neith
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,607 Elo+
Party 2
Osiris
Osiris
Zaidejas
Osiris
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 42L
1,624 Elo+
Party 2
Poseidon
Poseidon
zePonny
Poseidon
Level 38
God Stats
8W - 8L
1,552 SR
Queue Stats
134W - 153L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
5 / 2 / 7
9,171
655
7,938
9,901
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
 
Zhong Kui
12
3 / 1 / 5
7,098
507
4,260
7,763
8,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 2 / 7
8,932
638
3,311
4,896
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 0
8,782
627
4,769
8,655
8,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
13
3 / 1 / 4
7,472
534
7,590
8,982
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Balanarlt
Awilix
10
0 / 4 / 5
6,278
448
2,919
8,197
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 0
5,503
393
2,210
9,363
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
GlitchZo
Neith
9
0 / 3 / 0
5,359
383
2,334
4,814
1,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Zaidejas
Osiris
11
0 / 4 / 0
6,394
457
4,087
9,603
8,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
zePonny
Poseidon
12
4 / 6 / 0
7,284
520
5,578
5,951
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
19
Kills
4
6
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
2
7
4.25
W
Zhong Kui
 
Zhong Kui
3
1
5
5.5
W
5
2
7
4.25
L
Awilix
Balanarlt
Awilix
0
4
5
0.63
W
3
0
0
3
L
0
2
0
0
L
Neith
GlitchZo
Neith
0
3
0
0
W
Hou Yi
3
1
4
5
L
Osiris
Zaidejas
Osiris
0
4
0
0
L
Poseidon
zePonny
Poseidon
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,868
Damage
17,128
40,197
Taken
37,928
23,992
Mitigated
17,178
16,443
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,938
2,183
0
5,230
9,901
3,432
0
2,139
7,762
0
69,889
W
Zhong Kui
 
Zhong Kui
4,260
504
317
2,570
7,763
8,110
342
2,140
5,623
31,641
0
W
3,311
183
0
1,049
4,896
1,441
671
1,697
3,199
45,176
0
L
Awilix
Balanarlt
Awilix
2,919
743
0
2,214
8,197
2,072
0
419
7,683
0
24,263
W
4,769
1,297
451
3,291
8,655
8,232
0
703
7,952
0
56,072
L
2,210
243
0
1,083
9,363
4,125
0
2,705
6,487
11,190
0
L
Neith
GlitchZo
Neith
2,334
1,049
0
196
4,814
1,299
0
988
3,735
0
23,255
W
Hou Yi
7,590
3,484
0
3,535
8,982
2,777
743
1,487
7,495
0
54,784
L
Osiris
Zaidejas
Osiris
4,087
1,447
0
2,498
9,603
8,174
0
1,190
8,413
1,234
40,798
L
Poseidon
zePonny
Poseidon
5,578
910
0
20
5,951
1,508
0
1,899
4,039
37,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,455
Gold Earned
30,818
456
Minions Killed
286
0
Camps Cleared
0
1,431,042
Distance Traveled
1,357,531
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,171
655
108
8
0
328,837
3
W
Zhong Kui
7,098
507
47
3
0
259,710
7
W
Janus
8,932
638
100
7
0
295,385
4
L
Awilix
6,278
448
66
5
0
315,999
2
W
Bellona
8,782
627
117
8
0
293,033
4
L
Geb
5,503
393
11
1
0
275,590
2
L
Neith
5,359
383
58
4
0
217,084
1
W
Hou Yi
7,472
534
84
6
0
254,077
3
L
Osiris
6,394
457
82
6
0
277,994
5
L
Poseidon
7,284
520
69
5
0
270,864
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role