Player Matchup

Ravana
Ravana
DoubleDTV315
Ravana
Level 25
God Stats
5W - 2L
1,688 SR
Queue Stats
92W - 21L
1,608 Elo+
Party 2
Ganesha
Ganesha
Shazam1230
Ganesha
Level 154
God Stats
2W - 1L
1,664 SR
Queue Stats
82W - 60L
1,533 Elo+
Party 2
Ah Puch
Ah Puch
South4ParKShaQ
Ah Puch
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 65L
1,593 Elo+
Party 2
Team Averages
Level 100
1,617 SR
1,578 Elo+

VS

Team Averages
Level 45
1,623 SR
1,449 Elo+
Loki
Loki
AstolfosToilet
Loki
Level 15
God Stats
3W - 6L
1,869 SR
Queue Stats
25W - 28L
1,547 Elo+
Party 1
Geb
Geb
goku_daddyWHOA
Geb
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 78L
1,429 Elo+
Party 1
Anhur
Anhur
ttttttttttgg-213
Anhur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
9 / 0 / 9
9,479
790
9,455
6,368
3,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Shazam1230
Ganesha
12
0 / 2 / 15
7,930
661
8,036
9,114
7,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
10 / 0 / 8
9,789
816
13,907
2,046
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,065
589
3,099
8,459
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 9 / 1
6,427
536
4,303
16,336
7,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
1 / 6 / 1
6,861
572
3,873
11,536
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
2
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Ravana
9
0
9
13.5
W
Ganesha
Shazam1230
Ganesha
0
2
15
3.75
W
10
0
8
14
L
0
9
1
0.06
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,398
Damage
11,275
17,528
Taken
36,331
11,512
Mitigated
13,210
2,597
Healing
2,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,099
1,005
0
744
8,459
2,162
0
5,567
2,717
0
18,726
W
Ravana
9,455
2,185
0
1,605
6,368
3,692
618
1,449
4,919
3,180
21,588
W
Ganesha
Shazam1230
Ganesha
8,036
551
0
250
9,114
7,075
563
2,483
6,631
27,228
0
W
13,907
326
0
742
2,046
745
254
609
1,437
29,276
0
L
4,303
331
0
1,288
16,336
7,884
0
10,299
5,723
10,162
0
L
3,873
2,310
0
832
11,536
3,164
0
7,735
3,607
0
12,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,198
Gold Earned
20,353
119
Minions Killed
73
7
Camps Cleared
3
654,612
Distance Traveled
566,518
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,065
589
34
3
2
212,265
1
W
Ravana
9,479
790
37
3
4
213,073
1
W
Ganesha
7,930
661
5
0
1
217,746
5
W
Ah Puch
9,789
816
77
6
2
223,793
3
L
Geb
6,427
536
10
1
0
171,979
0
L
Anhur
6,861
572
29
2
1
182,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role