Player Matchup

Cthulhu
Cthulhu
HumanFlame4
Cthulhu
Level 27
God Stats
1W - 1L
1,654 SR
Queue Stats
39W - 92L
1,099 Elo+
Party 2
Baron Samedi
Baron Samedi
L1L JUICY132
Baron Samedi
Level 30
God Stats
57W - 19L
1,789 SR
Queue Stats
143W - 79L
1,628 Elo+
Solo
Ravana
Ravana
Serxue qL
Ravana
Level 41
God Stats
2W - 6L
1,721 SR
Queue Stats
49W - 122L
1,099 Elo+
Party 2
Team Averages
Level 33
1,721 SR
1,275 Elo+

VS

Team Averages
Level 45
1,575 SR
1,439 Elo+
Loki
Loki
AstolfosToilet
Loki
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
25W - 28L
1,535 Elo+
Party 1
The Morrigan
The Morrigan
goku_daddyWHOA
The Morrigan
Level 58
God Stats
2W - 1L
1,752 SR
Queue Stats
61W - 78L
1,422 Elo+
Party 1
Shiva
Shiva
ttttttttttgg-213
Shiva
Level 63
God Stats
6W - 3L
1,472 SR
Queue Stats
62W - 67L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HumanFlame4
Cthulhu
15
2 / 3 / 9
10,529
658
7,379
13,602
7,132
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
L1L JUICY132
Baron Samedi
15
5 / 9 / 5
11,609
726
11,901
16,789
7,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Serxue qL
Ravana
13
4 / 7 / 6
10,544
659
7,643
13,694
7,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 5
13,712
857
16,381
10,384
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
goku_daddyWHOA
The Morrigan
14
2 / 5 / 10
10,653
666
8,923
9,590
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
3 / 5 / 12
11,247
703
14,299
16,941
16,769
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
11
Kills
18
19
Deaths
11
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
L
Cthulhu
HumanFlame4
Cthulhu
2
3
9
2.17
L
Baron Samedi
L1L JUICY132
Baron Samedi
5
9
5
0.83
L
Ravana
Serxue qL
Ravana
4
7
6
1
W
The Morrigan
goku_daddyWHOA
The Morrigan
2
5
10
1.4
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,923
Damage
39,603
44,085
Taken
36,915
22,425
Mitigated
24,184
4,725
Healing
6,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,381
7,291
0
1,568
10,384
4,124
1,159
6,339
3,884
0
61,187
L
Cthulhu
HumanFlame4
Cthulhu
7,379
1,054
172
148
13,602
7,132
369
2,352
11,250
22,261
0
L
Baron Samedi
L1L JUICY132
Baron Samedi
11,901
871
1,401
2,885
16,789
7,720
0
1,458
15,331
42,020
0
L
Ravana
Serxue qL
Ravana
7,643
1,478
0
119
13,694
7,573
375
2,255
11,439
0
15,379
W
The Morrigan
goku_daddyWHOA
The Morrigan
8,923
1,413
0
1,810
9,590
3,291
252
5,294
3,928
32,994
3,892
W
14,299
3,013
801
1,940
16,941
16,769
978
7,458
9,148
0
30,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
35,612
123
Minions Killed
174
4
Camps Cleared
11
878,606
Distance Traveled
842,656
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,712
857
93
6
8
325,621
0
L
Cthulhu
10,529
658
40
3
0
342,825
4
L
Baron Samedi
11,609
726
70
4
4
259,709
3
L
Ravana
10,544
659
13
1
0
276,072
6
W
The Morrigan
10,653
666
56
4
3
226,640
0
W
Shiva
11,247
703
25
2
0
290,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role