Player Matchup

Terra
Terra
Hac138
Terra
Level 108
God Stats
1W - 0L
1,845 SR
Queue Stats
1W - 2L
1,238 Elo+
Solo
Sobek
Sobek
Magicbones
Sobek
Level 154
God Stats
1W - 2L
1,255 SR
Queue Stats
38W - 53L
1,514 Elo+
Party 2
Chiron
Chiron
RogueLioness9
Chiron
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 61L
1,489 Elo+
Party 2
Zeus
Zeus
Slim_ShadyLP2
Zeus
Level 156
God Stats
9W - 6L
1,426 SR
Queue Stats
526W - 549L
1,539 Elo+
Solo
Thoth
Thoth
comatose-kitty
Thoth
Level 148
God Stats
3W - 3L
1,260 SR
Queue Stats
283W - 324L
1,474 Elo+
Solo
Team Averages
Level 138
1,457 SR
1,451 Elo+

VS

Team Averages
Level 132
1,488 SR
1,525 Elo+
Chaac
Chaac
 
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BOOBERRY XD
Hachiman
Level 126
God Stats
1W - 2L
1,440 SR
Queue Stats
84W - 120L
1,407 Elo+
Solo
Cerberus
Cerberus
SufiWarrior
Cerberus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 40L
1,650 Elo+
Party 1
Guan Yu
Guan Yu
ax832
Guan Yu
Level 137
God Stats
1W - 2L
1,498 SR
Queue Stats
113W - 126L
1,448 Elo+
Solo
Athena
Athena
gaabbby
Athena
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Hac138
Terra
20
5 / 7 / 17
12,523
835
10,918
19,970
18,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
19
3 / 6 / 20
11,364
758
9,096
24,869
41,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

20
11 / 8 / 12
13,545
903
21,332
17,274
7,826
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 5 / 17
12,695
846
28,829
11,098
4,677
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 9 / 16
11,232
749
11,055
16,000
6,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
13 / 6 / 18
13,577
905
22,860
24,561
26,244
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
BOOBERRY XD
Hachiman
19
9 / 5 / 14
11,912
794
21,446
17,320
7,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Cerberus
SufiWarrior
Cerberus
16
4 / 5 / 20
11,526
768
11,852
20,363
24,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
ax832
Guan Yu
20
7 / 7 / 19
12,376
825
8,306
22,992
31,308
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
gaabbby
Athena
16
2 / 5 / 15
10,997
733
6,409
20,406
28,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
121
28
Kills
35
35
Deaths
28
82
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
13
6
18
3.67
L
Hachiman
BOOBERRY XD
Hachiman
9
5
14
3.2
W
Terra
Hac138
Terra
5
7
17
1.93
W
Sobek
3
6
20
2.17
W
11
8
12
2.13
W
6
5
17
2.9
L
Cerberus
SufiWarrior
Cerberus
4
5
20
2.8
L
Guan Yu
ax832
Guan Yu
7
7
19
2.36
W
3
9
16
1.22
L
Athena
gaabbby
Athena
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,230
Damage
70,873
89,211
Taken
105,642
78,568
Mitigated
117,803
17,702
Healing
41,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
22,860
4,074
1,076
6,624
24,561
26,244
898
12,661
11,900
0
42,169
L
Hachiman
BOOBERRY XD
Hachiman
21,446
13,639
1,775
5,226
17,320
7,380
2,836
12,528
4,792
0
41,944
W
Terra
Hac138
Terra
10,918
1,476
4,474
4,093
19,970
18,194
1,458
6,122
13,848
32,369
0
W
Sobek
9,096
833
921
3,600
24,869
41,681
60
3,766
21,103
18,599
0
W
21,332
10,212
1,006
2,203
17,274
7,826
2,345
3,533
13,680
0
40,549
W
28,829
4,764
410
397
11,098
4,677
278
1,787
9,311
47,368
0
L
Cerberus
SufiWarrior
Cerberus
11,852
686
1,339
7,172
20,363
24,074
20
9,346
11,017
24,885
0
L
Guan Yu
ax832
Guan Yu
8,306
804
8,115
7,110
22,992
31,308
484
12,968
10,024
0
17,194
W
11,055
932
252
346
16,000
6,190
1,645
3,053
12,947
27,438
0
L
Athena
gaabbby
Athena
6,409
408
656
2,583
20,406
28,797
898
12,395
8,011
16,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,359
Gold Earned
60,388
159
Minions Killed
165
0
Camps Cleared
0
1,279,509
Distance Traveled
1,279,767
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,577
905
39
3
0
260,242
0
L
Hachiman
11,912
794
46
3
0
219,715
0
W
Terra
12,523
835
32
2
0
283,441
1
W
Sobek
11,364
758
6
0
0
270,833
3
W
Chiron
13,545
903
32
2
0
245,697
0
W
Zeus
12,695
846
48
3
0
255,473
3
L
Cerberus
11,526
768
44
3
0
277,040
0
L
Guan Yu
12,376
825
19
1
0
280,151
3
W
Thoth
11,232
749
41
3
0
224,065
1
L
Athena
10,997
733
17
1
0
242,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role