Player Matchup

Neith
Neith
Danskyl
Neith
Level 129
God Stats
13W - 23L
1,470 SR
Queue Stats
240W - 248L
1,509 Elo+
Party 1
Ymir
Ymir
JÖŦÛИИ
Ymir
Level 147
God Stats
9W - 5L
1,501 SR
Queue Stats
368W - 351L
1,579 Elo+
Party 1
Zhong Kui
Zhong Kui
KDAM
Zhong Kui
Level 160
God Stats
4W - 5L
1,853 SR
Queue Stats
219W - 203L
1,583 Elo+
Party 1
Bellona
Bellona
hybngn
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,513 Elo+
Party 4
Erlang Shen
Erlang Shen
kxcqe
Erlang Shen
Level 98
God Stats
1W - 2L
1,476 SR
Queue Stats
10W - 17L
1,403 Elo+
Party 4
Team Averages
Level 115
1,560 SR
1,517 Elo+

VS

Team Averages
Level 78
1,486 SR
1,575 Elo+
Anubis
Anubis
 
Anubis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
KingOfDragons64
Mercury
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 169L
1,686 Elo+
Party 2
Athena
Athena
Kive112
Athena
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 105L
1,714 Elo+
Party 2
Chaac
Chaac
TheTrueCheesus
Chaac
Level 26
God Stats
9W - 8L
1,429 SR
Queue Stats
87W - 73L
1,476 Elo+
Party 3
Neith
Neith
TysonTaps69
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Danskyl
Neith
12
1 / 4 / 5
7,458
497
7,062
8,634
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
6 / 4 / 4
7,701
513
5,972
12,313
7,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
KDAM
Zhong Kui
15
7 / 5 / 3
9,317
621
11,115
11,794
8,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
hybngn
Bellona
12
0 / 6 / 1
6,965
464
6,099
12,945
13,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
kxcqe
Erlang Shen
14
2 / 5 / 4
8,497
566
9,041
13,787
7,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 5 / 2
9,257
617
9,240
11,270
4,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 1 / 6
10,248
683
11,174
12,208
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Kive112
Athena
12
2 / 4 / 8
8,132
542
4,460
12,878
8,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 2 / 4
9,611
641
11,852
15,569
8,372
14
1 / 4 / 6
8,211
547
3,735
6,762
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
16
Kills
24
24
Deaths
16
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
5
2
1.2
L
Neith
Danskyl
Neith
1
4
5
0.88
L
6
4
4
2
L
Zhong Kui
KDAM
Zhong Kui
7
5
3
1.7
W
10
1
6
13
W
Athena
Kive112
Athena
2
4
8
1.5
W
6
2
4
4
W
1
4
6
1
L
Bellona
hybngn
Bellona
0
6
1
0.08
L
Erlang Shen
kxcqe
Erlang Shen
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,289
Damage
40,461
59,473
Taken
58,687
39,897
Mitigated
28,487
16,050
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,240
45
0
4,448
11,270
4,425
0
7,378
3,892
56,428
0
L
Neith
Danskyl
Neith
7,062
2,571
0
2,663
8,634
2,672
0
2,357
6,277
0
46,088
L
5,972
2,205
0
1,250
12,313
7,324
0
6,018
6,295
24,967
0
L
Zhong Kui
KDAM
Zhong Kui
11,115
870
0
2,857
11,794
8,689
188
4,193
7,601
51,468
0
W
11,174
7,987
0
741
12,208
5,313
0
3,034
8,945
0
77,149
W
Athena
Kive112
Athena
4,460
1,810
1,818
2,466
12,878
8,097
0
4,835
8,043
25,465
0
W
11,852
4,451
0
5,690
15,569
8,372
0
516
15,053
0
56,634
W
3,735
801
0
1,221
6,762
2,280
0
2,116
4,646
0
43,197
L
Bellona
hybngn
Bellona
6,099
2,114
0
4,753
12,945
13,477
146
0
12,945
0
33,089
L
Erlang Shen
kxcqe
Erlang Shen
9,041
5,466
0
4,527
13,787
7,735
0
1,132
12,655
0
65,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,938
Gold Earned
45,459
369
Minions Killed
452
0
Camps Cleared
0
1,398,714
Distance Traveled
1,490,263
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,257
617
118
8
0
272,581
5
L
Neith
7,458
497
91
6
0
241,355
3
L
Ymir
7,701
513
29
2
0
271,796
0
L
Zhong Kui
9,317
621
91
6
0
271,059
5
W
Mercury
10,248
683
113
8
0
385,988
3
W
Athena
8,132
542
29
2
0
265,194
4
W
Chaac
9,611
641
116
8
0
284,081
7
W
Neith
8,211
547
76
5
0
282,419
5
L
Bellona
6,965
464
50
3
0
289,974
4
L
Erlang Shen
8,497
566
108
7
0
324,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role