Player Matchup

Guan Yu
Guan Yu
Diamond III
 
Guan Yu
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
Fizzzzaa
Rama
Diamond IV
Level 130
God Stats
2W - 2L
1,762 SR
Queue Stats
69W - 51L
2,219 MMR
Solo
The Morrigan
The Morrigan
Diamond III
Kartvelian
The Morrigan
Diamond III
Level 160
God Stats
18W - 14L
1,655 SR
Queue Stats
132W - 121L
2,270 MMR
Solo
Thor
Thor
Masters
TheOtherGR
Thor
Masters
Level 93
God Stats
13W - 14L
1,922 SR
Queue Stats
307W - 274L
2,401 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,668 SR
1,978 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,611 SR
2,288 MMR
Atlas
Atlas
Diamond IV
BigStackPrime
Atlas
Diamond IV
Level 160
God Stats
12W - 5L
1,905 SR
Queue Stats
50W - 34L
2,423 MMR
Solo
Scylla
Scylla
Diamond III
ProstαteChecker
Scylla
Diamond III
Level 85
God Stats
8W - 6L
1,604 SR
Queue Stats
163W - 136L
2,241 MMR
Party 1
Nemesis
Nemesis
Diamond II
Raspbеrry
Nemesis
Diamond II
Level 115
God Stats
52W - 35L
1,742 SR
Queue Stats
313W - 269L
2,169 MMR
Solo
Achilles
Achilles
Diamond II
RodriiRTM
Achilles
Diamond II
Level 141
God Stats
3W - 3L
1,306 SR
Queue Stats
150W - 111L
2,298 MMR
Solo
Mercury
Mercury
Diamond III
Ruben1626
Mercury
Diamond III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 144L
2,311 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
2 / 10 / 4
11,738
534
9,768
27,477
21,700
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
 
Bacchus
15
3 / 5 / 8
10,219
465
10,660
20,334
27,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
18
3 / 7 / 4
11,393
518
11,936
22,191
5,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Kartvelian
The Morrigan
20
4 / 7 / 6
13,338
606
13,067
13,148
5,752
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
8 / 12 / 3
12,020
546
15,144
24,915
7,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
CliodhnaBastetLoki

VS

Bans
ShivaSolKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 16
12,846
584
13,379
20,922
24,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 5 / 7
14,333
652
16,040
11,876
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Raspbеrry
Nemesis
20
5 / 9 / 6
14,011
637
20,043
25,468
12,916
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
RodriiRTM
Achilles
20
11 / 1 / 5
14,936
679
20,584
18,364
24,254
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Ruben1626
Mercury
20
10 / 4 / 13
15,366
698
19,791
19,116
10,001

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
20
Kills
41
41
Deaths
20
25
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
10
4
0.4
L
Bacchus
 
Bacchus
3
5
8
1.4
W
4
1
16
12
L
Rama
3
7
4
0.71
L
The Morrigan
Kartvelian
The Morrigan
4
7
6
1
W
11
5
7
2.9
W
Nemesis
Raspbеrry
Nemesis
5
9
6
0.89
W
Achilles
RodriiRTM
Achilles
11
1
5
13.5
W
Mercury
Ruben1626
Mercury
10
4
13
4.13
L
8
12
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,575
Damage
89,837
108,065
Taken
95,746
68,320
Mitigated
75,653
18,720
Healing
25,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
9,768
1,212
942
4,358
27,477
21,700
0
3,981
23,453
0
63,977
L
Bacchus
 
Bacchus
10,660
1,904
0
1,763
20,334
27,107
0
8,282
11,886
23,742
0
W
13,379
4,811
0
4,706
20,922
24,213
209
5,430
14,916
45,508
2,594
L
Rama
11,936
7,951
0
5,955
22,191
5,791
328
3,634
18,557
0
85,821
L
The Morrigan
Kartvelian
The Morrigan
13,067
2,556
362
1,825
13,148
5,752
0
5,505
7,515
108,850
2,486
W
16,040
2,057
0
2,677
11,876
4,269
1,396
5,099
6,644
102,140
0
W
Nemesis
Raspbеrry
Nemesis
20,043
9,338
0
10,099
25,468
12,916
2,430
2,634
22,810
0
107,128
W
Achilles
RodriiRTM
Achilles
20,584
6,207
0
6,438
18,364
24,254
352
2,867
15,465
0
102,481
W
Mercury
Ruben1626
Mercury
19,791
10,430
0
1,783
19,116
10,001
2,707
5,232
13,780
0
161,091
L
15,144
5,029
0
3,515
24,915
7,970
0
6,751
17,940
0
76,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,708
Gold Earned
71,492
612
Minions Killed
769
0
Camps Cleared
0
2,032,020
Distance Traveled
2,430,486
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,738
534
124
6
0
429,610
2
L
Bacchus
10,219
465
22
1
0
406,922
5
W
Atlas
12,846
584
42
2
0
476,848
12
L
Rama
11,393
518
154
7
0
392,030
11
L
The Morrigan
13,338
606
199
9
0
416,498
2
W
Scylla
14,333
652
192
9
0
459,040
3
W
Nemesis
14,011
637
147
7
0
463,487
3
W
Achilles
14,936
679
183
8
0
466,011
4
W
Mercury
15,366
698
205
9
0
565,100
1
L
Thor
12,020
546
113
5
0
386,960
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role