Player Matchup

Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
FaZe_Tjuan
Merlin
Level 144
God Stats
4W - 10L
1,251 SR
Queue Stats
250W - 324L
1,521 Elo+
Solo
Thor
Thor
Wanivek
Thor
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 60L
1,602 Elo+
Party 1
Team Averages
Level 97
1,417 SR
1,541 Elo+

VS

Team Averages
Level 126
1,665 SR
1,615 Elo+
Chaac
Chaac
Infected_Eskimo
Chaac
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
322W - 195L
1,634 Elo+
Party 2
Horus
Horus
Infected_Saibot
Horus
Level 139
God Stats
65W - 30L
1,797 SR
Queue Stats
375W - 257L
1,605 Elo+
Party 2
Baron Samedi
Baron Samedi
SwIsS-NiGhTmArE
Baron Samedi
Level 96
God Stats
224W - 93L
1,698 SR
Queue Stats
361W - 214L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 7 / 1
5,624
562
6,453
13,831
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
FaZe_Tjuan
Merlin
10
1 / 4 / 0
6,322
632
6,575
8,063
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Wanivek
Thor
8
0 / 5 / 1
5,822
582
7,081
9,299
3,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 10
8,114
811
10,709
11,300
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 1 / 13
8,382
838
7,176
13,315
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SwIsS-NiGhTmArE
Baron Samedi
14
7 / 0 / 9
8,444
844
10,760
7,935
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
16
16
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
7
1
0.07
L
Merlin
FaZe_Tjuan
Merlin
1
4
0
0.25
W
6
0
10
11
W
3
1
13
9.5
W
Baron Samedi
SwIsS-NiGhTmArE
Baron Samedi
7
0
9
11.5
L
Thor
Wanivek
Thor
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,109
Damage
28,645
31,193
Taken
32,550
15,561
Mitigated
19,213
4,514
Healing
23,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,453
1,315
0
2,424
13,831
9,575
0
5,756
8,075
2,466
8,209
L
Merlin
FaZe_Tjuan
Merlin
6,575
285
40
484
8,063
2,247
0
3,209
4,854
25,988
0
W
10,709
2,414
0
3,782
11,300
7,273
688
3,404
7,693
0
27,542
W
7,176
4,349
4,180
6,174
13,315
8,554
1,111
2,222
10,582
0
20,352
W
Baron Samedi
SwIsS-NiGhTmArE
Baron Samedi
10,760
725
5,418
3,791
7,935
3,386
362
2,934
4,865
32,925
0
L
Thor
Wanivek
Thor
7,081
723
0
1,566
9,299
3,739
0
2,161
7,138
0
16,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,768
Gold Earned
24,940
74
Minions Killed
128
1
Camps Cleared
8
491,828
Distance Traveled
582,028
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,624
562
9
1
0
167,215
1
L
Merlin
6,322
632
35
4
0
158,056
1
W
Chaac
8,114
811
50
5
2
197,018
3
W
Horus
8,382
838
27
3
2
204,568
1
W
Baron Samedi
8,444
844
51
5
4
180,442
2
L
Thor
5,822
582
30
3
1
166,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role