Player Matchup

Neith
Neith
Darkn3ssR3born9
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
Slayterax
King Arthur
Level 146
God Stats
0W - 4L
1,523 SR
Queue Stats
98W - 110L
1,496 Elo+
Party 2
Sylvanus
Sylvanus
lDrAzEl
Sylvanus
Level 93
God Stats
0W - 1L
1,478 SR
Queue Stats
6W - 9L
1,435 Elo+
Party 2
Team Averages
Level 80
1,500 SR
1,477 Elo+

VS

Team Averages
Level 38
1,410 SR
1,396 Elo+
Chaac
Chaac
CheddarBob8557
Chaac
Level 80
God Stats
4W - 7L
1,350 SR
Queue Stats
15W - 26L
1,315 Elo+
Party 1
Hades
Hades
TheRealSteveCoat
Hades
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 19L
1,374 Elo+
Party 1
Ymir
Ymir
xFunkinPunisher
Ymir
Level 16
God Stats
2W - 2L
1,381 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
9,925
496
1,701
13,639
2,784
Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Slayterax
King Arthur
16
1 / 5 / 0
11,196
560
18,850
24,512
28,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
lDrAzEl
Sylvanus
15
0 / 3 / 1
10,413
521
10,015
22,464
27,359
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 4
14,604
730
30,546
19,314
12,090
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 1 / 8
11,779
589
11,448
10,392
7,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 0 / 13
13,968
698
10,708
10,382
13,331
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
17
17
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
13
0
4
15
L
0
9
1
0.06
L
King Arthur
Slayterax
King Arthur
1
5
0
0.2
W
2
1
8
6
L
Sylvanus
lDrAzEl
Sylvanus
0
3
1
0.17
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,566
Damage
52,702
60,615
Taken
40,088
58,343
Mitigated
32,933
10,715
Healing
16,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,546
6,799
0
10,339
19,314
12,090
852
5,485
13,829
0
93,190
L
1,701
967
0
262
13,639
2,784
0
2,289
11,350
0
9,219
L
King Arthur
Slayterax
King Arthur
18,850
1,640
0
712
24,512
28,200
0
8,784
15,728
0
61,067
W
11,448
1,166
1,092
2,875
10,392
7,512
415
2,521
7,871
28,039
0
L
Sylvanus
lDrAzEl
Sylvanus
10,015
2,037
4,669
5,072
22,464
27,359
0
11,179
11,285
24,501
0
W
10,708
1,410
0
2,140
10,382
13,331
426
2,711
7,671
31,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,534
Gold Earned
40,351
118
Minions Killed
192
2
Camps Cleared
12
788,541
Distance Traveled
960,242
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,604
730
124
6
9
385,307
0
L
Neith
9,925
496
16
1
0
192,022
0
L
King Arthur
11,196
560
76
4
2
330,115
4
W
Hades
11,779
589
37
2
1
252,911
1
L
Sylvanus
10,413
521
26
1
0
266,404
1
W
Ymir
13,968
698
31
2
2
322,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role