Player Matchup

Achilles
Achilles
ChrisTollmath
Achilles
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 40L
1,469 Elo+
Party 1
Atlas
Atlas
XFAMAX
Atlas
Level 54
God Stats
10W - 8L
1,715 SR
Queue Stats
35W - 39L
1,308 Elo+
Party 4
Tiamat
Tiamat
XenonNitro
Tiamat
Level 41
God Stats
9W - 11L
1,622 SR
Queue Stats
33W - 36L
1,641 Elo+
Party 4
Bastet
Bastet
gimmeurring
Bastet
Level 42
God Stats
1W - 1L
1,285 SR
Queue Stats
72W - 66L
1,567 Elo+
Solo
Skadi
Skadi
kingdobby420
Skadi
Level 29
God Stats
3W - 1L
1,742 SR
Queue Stats
12W - 12L
1,512 Elo+
Party 1
Team Averages
Level 51
1,573 SR
1,499 Elo+

VS

Team Averages
Level 64
1,565 SR
1,482 Elo+
Merlin
Merlin
Bex12
Merlin
Level 85
God Stats
0W - 1L
1,475 SR
Queue Stats
119W - 120L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
HellaPlush
Cthulhu
Level 13
God Stats
1W - 1L
1,744 SR
Queue Stats
3W - 4L
1,488 Elo+
Party 3
Thanatos
Thanatos
RarelyPlays
Thanatos
Level 69
God Stats
16W - 25L
1,543 SR
Queue Stats
251W - 304L
1,457 Elo+
Party 3
Vamana
Vamana
Xenoviguroth
Vamana
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 102L
1,515 Elo+
Party 2
Sol
Sol
iDontEvenExist
Sol
Level 84
God Stats
25W - 27L
1,564 SR
Queue Stats
353W - 415L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChrisTollmath
Achilles
14
3 / 2 / 8
8,217
587
5,240
9,641
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
XFAMAX
Atlas
11
5 / 2 / 10
7,609
544
3,672
11,396
8,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
XenonNitro
Tiamat
13
6 / 2 / 4
8,077
577
5,573
7,003
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
15
3 / 1 / 2
8,530
609
9,947
9,977
6,469
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

13
9 / 3 / 10
8,324
595
13,363
7,731
2,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bex12
Merlin
12
0 / 5 / 3
7,193
514
4,855
7,802
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
HellaPlush
Cthulhu
9
1 / 6 / 3
6,494
464
4,091
11,155
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
RarelyPlays
Thanatos
13
6 / 6 / 0
8,117
580
5,563
9,269
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
12
0 / 2 / 1
7,002
500
5,728
11,891
11,715
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
3 / 7 / 0
7,305
522
5,942
9,905
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
26
Kills
10
10
Deaths
26
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bex12
Merlin
0
5
3
0.3
W
Achilles
ChrisTollmath
Achilles
3
2
8
3.5
L
Cthulhu
HellaPlush
Cthulhu
1
6
3
0.42
L
Thanatos
RarelyPlays
Thanatos
6
6
0
1
W
Atlas
XFAMAX
Atlas
5
2
10
5
W
Tiamat
XenonNitro
Tiamat
6
2
4
4
L
Vamana
0
2
1
0.25
W
Bastet
3
1
2
4
L
3
7
0
0.43
W
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,795
Damage
26,179
45,748
Taken
50,022
24,907
Mitigated
26,766
13,573
Healing
12,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bex12
Merlin
4,855
193
0
770
7,802
2,090
600
3,011
4,529
39,861
0
W
Achilles
ChrisTollmath
Achilles
5,240
2,492
0
3,773
9,641
3,862
753
2,029
7,612
0
51,528
L
Cthulhu
HellaPlush
Cthulhu
4,091
391
116
763
11,155
6,375
0
1,797
9,274
12,675
0
L
Thanatos
RarelyPlays
Thanatos
5,563
1,124
0
5,388
9,269
3,353
0
2,813
6,268
0
31,430
W
Atlas
XFAMAX
Atlas
3,672
1,499
0
1,852
11,396
8,734
0
4,676
6,720
15,947
0
W
Tiamat
XenonNitro
Tiamat
5,573
736
0
2,266
7,003
3,416
296
2,829
4,174
34,894
0
L
Vamana
5,728
2,608
0
3,492
11,891
11,715
0
144
11,747
0
39,187
W
Bastet
9,947
3,494
0
4,464
9,977
6,469
245
639
9,338
0
54,279
L
5,942
1,749
0
2,380
9,905
3,233
964
973
8,856
37,366
5,596
W
13,363
7,260
0
1,218
7,731
2,426
1,476
4,643
3,088
0
42,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,757
Gold Earned
36,111
337
Minions Killed
335
0
Camps Cleared
0
1,316,930
Distance Traveled
1,245,313
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,193
514
95
7
0
229,559
0
W
Achilles
8,217
587
91
7
0
287,569
5
L
Cthulhu
6,494
464
14
1
0
245,794
0
L
Thanatos
8,117
580
51
4
0
269,495
0
W
Atlas
7,609
544
16
1
0
267,385
3
W
Tiamat
8,077
577
59
4
0
257,727
4
L
Vamana
7,002
500
102
7
0
260,964
0
W
Bastet
8,530
609
112
8
0
276,125
3
L
Sol
7,305
522
73
5
0
239,501
0
W
Skadi
8,324
595
59
4
0
228,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role