Player Matchup

Danzaburou
Danzaburou
AlienAnthrax
Danzaburou
Level 119
God Stats
3W - 4L
1,584 SR
Queue Stats
145W - 96L
1,612 Elo+
Party 2
Shiva
Shiva
BarbaricEric
Shiva
Level 94
God Stats
2W - 0L
1,528 SR
Queue Stats
89W - 48L
1,642 Elo+
Party 2
Zeus
Zeus
GrabDatAshe
Zeus
Level 65
God Stats
20W - 18L
1,636 SR
Queue Stats
69W - 43L
1,708 Elo+
Party 2
Team Averages
Level 93
1,583 SR
1,654 Elo+

VS

Team Averages
Level 89
1,558 SR
1,574 Elo+
Merlin
Merlin
BukuBukuMocci
Merlin
Level 89
God Stats
161W - 118L
1,674 SR
Queue Stats
721W - 632L
1,662 Elo+
Party 1
Bellona
Bellona
builtdifferently
Bellona
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 5L
1,500 Elo+
Party 1
Artemis
Artemis
xRoyalGreedx
Artemis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlienAnthrax
Danzaburou
16
7 / 2 / 7
11,930
795
7,863
10,942
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 2 / 12
11,374
758
12,773
16,185
18,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 5 / 10
11,283
752
15,152
10,358
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,839
656
10,702
11,707
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 5 / 2
10,485
699
12,544
15,498
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
xRoyalGreedx
Artemis
13
3 / 7 / 4
10,220
681
9,973
13,144
4,025
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
9
9
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlienAnthrax
Danzaburou
7
2
7
5.25
W
6
2
12
6
L
1
6
2
0.33
W
5
5
10
2
L
5
5
2
1.2
L
Artemis
xRoyalGreedx
Artemis
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,788
Damage
33,219
37,485
Taken
40,349
25,997
Mitigated
21,827
12,368
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlienAnthrax
Danzaburou
7,863
2,613
0
2,615
10,942
4,290
1,306
4,456
6,383
0
49,181
W
12,773
2,117
1,416
7,157
16,185
18,980
171
3,924
11,781
0
30,821
L
10,702
334
0
903
11,707
3,663
355
5,081
6,359
51,549
0
W
15,152
2,110
0
1,180
10,358
2,727
644
2,699
7,534
45,762
0
L
12,544
2,632
0
1,804
15,498
14,139
528
4,294
10,689
0
19,932
L
Artemis
xRoyalGreedx
Artemis
9,973
4,997
0
2,940
13,144
4,025
0
6,181
6,749
0
20,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
30,544
183
Minions Killed
148
10
Camps Cleared
5
854,086
Distance Traveled
727,943
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,930
795
77
5
5
291,674
10
W
Shiva
11,374
758
42
3
3
309,808
3
L
Merlin
9,839
656
102
7
2
250,045
1
W
Zeus
11,283
752
64
4
2
252,604
5
L
Bellona
10,485
699
18
1
0
278,389
0
L
Artemis
10,220
681
28
2
3
199,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role