Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond V
BigStackPrime
Atlas
Diamond V
Level 160
God Stats
12W - 5L
1,868 SR
Queue Stats
50W - 34L
2,377 MMR
Solo
Bakasura
Bakasura
Diamond II
Mamelungas
Bakasura
Diamond II
Level 160
God Stats
4W - 3L
1,354 SR
Queue Stats
368W - 353L
2,410 MMR
Solo
Nemesis
Nemesis
Diamond II
OverpoweredUSB
Nemesis
Diamond II
Level 160
God Stats
3W - 3L
1,610 SR
Queue Stats
260W - 218L
2,406 MMR
Solo
Izanami
Izanami
Diamond I
Yuqo
Izanami
Diamond I
Level 124
God Stats
3W - 6L
1,706 SR
Queue Stats
142W - 125L
2,485 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,608 SR
2,236 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,592 SR
2,103 MMR
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond I
Wengu
Thor
Diamond I
Level 159
God Stats
1W - 1L
1,739 SR
Queue Stats
17W - 15L
2,415 MMR
Solo
Chiron
Chiron
Masters
oBow
Chiron
Masters
Level 127
God Stats
50W - 39L
1,691 SR
Queue Stats
229W - 205L
2,735 MMR
Solo
Achilles
Achilles
Diamond II
ÐragønSlayer
Achilles
Diamond II
Level 123
God Stats
14W - 19L
1,529 SR
Queue Stats
449W - 421L
2,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 2 / 2
8,409
647
8,095
5,244
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 8
7,396
569
5,667
7,714
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Mamelungas
Bakasura
12
2 / 3 / 5
7,249
558
4,011
10,679
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 2 / 1
8,753
673
11,428
10,354
7,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Yuqo
Izanami
11
1 / 5 / 2
6,629
510
4,082
9,362
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BastetLokiDa JiAh Muzen Cab

VS

Bans
Hou YiCliodhnaSolShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 4 / 2
7,137
549
3,698
6,387
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
 
Bacchus
10
0 / 3 / 5
6,045
465
3,202
10,768
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
Wengu
Thor
14
5 / 1 / 3
7,848
604
6,845
7,440
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
oBow
Chiron
14
4 / 3 / 2
7,793
599
9,123
9,333
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
13
3 / 3 / 1
7,695
592
6,609
14,599
10,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
12
12
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
2
3.5
L
Agni
 
Agni
0
4
2
0.25
L
Bacchus
 
Bacchus
0
3
5
0.83
W
1
0
8
5
W
Bakasura
Mamelungas
Bakasura
2
3
5
1.5
W
4
2
1
2.25
L
Thor
Wengu
Thor
5
1
3
6.5
W
Izanami
Yuqo
Izanami
1
5
2
0.4
L
Chiron
oBow
Chiron
4
3
2
1.67
L
Achilles
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,283
Damage
29,477
43,353
Taken
48,527
18,793
Mitigated
23,952
13,310
Healing
14,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,095
860
0
885
5,244
1,532
402
2,002
3,242
67,809
0
L
Agni
 
Agni
3,698
415
0
934
6,387
1,569
0
3,113
3,031
54,909
0
L
Bacchus
 
Bacchus
3,202
746
0
1,620
10,768
6,876
0
5,134
4,592
11,226
480
W
5,667
2,085
0
2,635
7,714
4,520
73
2,239
5,475
16,852
0
W
Bakasura
Mamelungas
Bakasura
4,011
2,627
0
2,533
10,679
3,405
176
768
9,843
0
33,036
W
11,428
6,006
0
5,204
10,354
7,612
0
738
9,092
0
56,950
L
Thor
Wengu
Thor
6,845
2,001
0
2,981
7,440
2,380
0
1,296
5,824
0
53,377
W
Izanami
Yuqo
Izanami
4,082
2,358
0
2,053
9,362
1,724
0
1,121
8,241
0
45,721
L
Chiron
oBow
Chiron
9,123
4,121
255
3,913
9,333
2,501
0
4,219
5,014
0
57,373
L
Achilles
6,609
1,392
0
5,185
14,599
10,626
0
0
14,234
0
44,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
36,518
447
Minions Killed
444
0
Camps Cleared
0
1,357,575
Distance Traveled
1,354,616
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,409
647
120
9
0
247,341
6
L
Agni
7,137
549
128
10
0
250,507
4
L
Bacchus
6,045
465
10
1
0
265,620
4
W
Atlas
7,396
569
20
2
0
304,002
6
W
Bakasura
7,249
558
85
7
0
292,337
1
W
Nemesis
8,753
673
126
10
0
288,384
1
L
Thor
7,848
604
109
8
0
292,396
4
W
Izanami
6,629
510
96
7
0
225,511
5
L
Chiron
7,793
599
99
8
0
273,820
9
L
Achilles
7,695
592
98
8
0
272,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role