Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Chronicwizard69
Athena
Gold IV
Level 110
God Stats
14W - 7L
1,862 SR
Queue Stats
303W - 303L
1,669 MMR
Solo
Fenrir
Fenrir
Gold IV
Kjrip
Fenrir
Gold IV
Level 155
God Stats
2W - 2L
1,600 SR
Queue Stats
18W - 16L
1,735 MMR
Party 1
Hachiman
Hachiman
Platinum III
Slayth13
Hachiman
Platinum III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 150L
1,842 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,592 SR
1,649 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,469 SR
1,688 MMR
Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum IV
Caleusby
Hel
Platinum IV
Level 158
God Stats
5W - 7L
1,124 SR
Queue Stats
112W - 103L
1,646 MMR
Solo
King Arthur
King Arthur
Platinum IV
Lưnar
King Arthur
Platinum IV
Level 147
God Stats
194W - 110L
1,748 SR
Queue Stats
579W - 524L
1,908 MMR
Party 2
Nemesis
Nemesis
Gold III
Wacci
Nemesis
Gold III
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 104L
1,735 MMR
Party 2
Ullr
Ullr
Gold I
happybirthdayto
Ullr
Gold I
Level 144
God Stats
2W - 2L
1,474 SR
Queue Stats
223W - 223L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 8 / 8
9,936
452
10,517
17,683
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
 
Tsukuyomi
15
0 / 10 / 3
9,335
424
15,665
28,098
13,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 4 / 10
9,714
442
7,774
21,878
26,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Kjrip
Fenrir
18
9 / 5 / 3
11,827
538
12,869
20,953
14,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Slayth13
Hachiman
18
3 / 5 / 4
11,073
503
16,286
20,521
7,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioAgniGilgamesh

VS

Bans
CliodhnaThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
2 / 3 / 8
10,504
477
6,466
18,282
20,313
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 5 / 9
13,097
595
16,637
19,090
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Lưnar
King Arthur
20
12 / 1 / 8
14,618
664
33,470
26,299
35,989
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Wacci
Nemesis
20
10 / 4 / 10
13,805
628
23,048
23,279
15,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 2 / 5
13,029
592
9,270
18,181
7,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
15
Kills
31
32
Deaths
15
28
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
8
8
0.75
L
Tsukuyomi
 
Tsukuyomi
0
10
3
0.15
W
Fafnir
 
Fafnir
2
3
8
2
W
2
5
9
1.3
L
1
4
10
1.5
L
Fenrir
Kjrip
Fenrir
9
5
3
2.1
W
King Arthur
Lưnar
King Arthur
12
1
8
16
L
Hachiman
Slayth13
Hachiman
3
5
4
1
W
Nemesis
Wacci
Nemesis
10
4
10
3.75
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,111
Damage
88,891
109,133
Taken
105,131
68,499
Mitigated
86,842
24,741
Healing
38,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,517
863
1,432
4,471
17,683
6,528
216
5,480
12,203
59,410
0
L
Tsukuyomi
 
Tsukuyomi
15,665
2,360
0
4,196
28,098
13,901
0
4,544
23,554
0
66,773
W
Fafnir
 
Fafnir
6,466
1,841
135
2,183
18,282
20,313
392
3,736
14,546
36,252
0
W
16,637
1,517
5,460
10,047
19,090
8,387
437
6,784
12,306
105,424
0
L
7,774
2,288
0
2,186
21,878
26,191
0
5,753
16,125
28,569
0
L
Fenrir
Kjrip
Fenrir
12,869
4,629
0
6,314
20,953
14,056
0
3,373
17,580
0
66,573
W
King Arthur
Lưnar
King Arthur
33,470
3,699
0
6,272
26,299
35,989
110
3,310
21,818
0
118,309
L
Hachiman
Slayth13
Hachiman
16,286
9,546
0
6,142
20,521
7,823
376
3,953
16,568
0
90,046
W
Nemesis
Wacci
Nemesis
23,048
11,971
0
5,427
23,279
15,153
0
4,209
19,070
0
97,169
W
9,270
3,984
0
9,240
18,181
7,000
7,573
3,359
14,822
0
127,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,885
Gold Earned
65,053
463
Minions Killed
696
0
Camps Cleared
0
2,032,757
Distance Traveled
2,127,424
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,936
452
104
5
0
382,615
6
L
Tsukuyomi
9,335
424
93
4
0
406,594
5
W
Fafnir
10,504
477
45
2
0
382,015
7
W
Hel
13,097
595
181
8
0
424,176
3
L
Athena
9,714
442
29
1
0
418,897
5
L
Fenrir
11,827
538
95
4
0
445,192
11
W
King Arthur
14,618
664
182
8
0
455,197
3
L
Hachiman
11,073
503
142
6
0
379,459
5
W
Nemesis
13,805
628
108
5
0
468,375
2
W
Ullr
13,029
592
180
8
0
397,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role