Player Matchup

Cerberus
Cerberus
Gold IV
Lanimenn
Cerberus
Gold IV
Level 157
God Stats
2W - 1L
1,273 SR
Queue Stats
134W - 140L
1,427 MMR
Party 1
Shiva
Shiva
Gold IV
Vygotsky
Shiva
Gold IV
Level 155
God Stats
1W - 1L
1,451 SR
Queue Stats
65W - 65L
1,401 MMR
Party 1
Cernunnos
Cernunnos
Diamond IV
firebud
Cernunnos
Diamond IV
Level 160
God Stats
25W - 25L
1,614 SR
Queue Stats
416W - 425L
2,095 MMR
Solo
Atlas
Atlas
Gold III
insanehero
Atlas
Gold III
Level 142
God Stats
3W - 2L
1,555 SR
Queue Stats
259W - 265L
1,457 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
ratkinin
Baba Yaga
Gold III
Level 77
God Stats
22W - 22L
1,511 SR
Queue Stats
181W - 167L
1,518 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,481 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,570 SR
1,615 MMR
Hun Batz
Hun Batz
Bronze III
Ashton25
Hun Batz
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,382 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
Henergy
Morgan Le Fay
Platinum II
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
133W - 129L
1,798 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Nebulaas
Hou Yi
Diamond V
Level 159
God Stats
0W - 2L
1,817 SR
Queue Stats
115W - 110L
2,082 MMR
Solo
Mulan
Mulan
Gold V
Skΐttlez
Mulan
Gold V
Level 150
God Stats
5W - 7L
1,531 SR
Queue Stats
24W - 30L
1,397 MMR
Solo
Artio
Artio
Silver II
SupJAR
Artio
Silver II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lanimenn
Cerberus
20
5 / 6 / 8
14,025
561
17,654
27,474
32,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
Vygotsky
Shiva
20
6 / 6 / 9
13,830
553
20,209
25,201
17,003
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
firebud
Cernunnos
20
7 / 6 / 5
15,138
606
19,931
21,502
7,732
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
19
3 / 5 / 13
13,923
557
9,457
24,237
30,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baba Yaga
ratkinin
Baba Yaga
20
9 / 2 / 7
15,288
612
22,432
12,320
5,113
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BastetOdinThothKali

VS

Bans
SolAh Muzen CabArachneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ashton25
Hun Batz
18
4 / 10 / 6
11,649
466
10,226
24,963
8,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Henergy
Morgan Le Fay
20
8 / 2 / 8
13,591
544
25,109
19,371
6,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Nebulaas
Hou Yi
20
10 / 6 / 3
14,170
567
19,663
23,207
6,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Skΐttlez
Mulan
20
2 / 8 / 1
12,767
511
8,790
21,326
20,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
SupJAR
Artio
17
1 / 4 / 10
11,369
455
7,356
25,535
27,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
53
30
Kills
25
25
Deaths
30
42
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ashton25
Hun Batz
4
10
6
0.7
L
Morgan Le Fay
Henergy
Morgan Le Fay
8
2
8
6
W
Cerberus
Lanimenn
Cerberus
5
6
8
1.5
L
Hou Yi
Nebulaas
Hou Yi
10
6
3
1.92
L
Mulan
Skΐttlez
Mulan
2
8
1
0.31
L
Artio
SupJAR
Artio
1
4
10
1.5
W
Shiva
Vygotsky
Shiva
6
6
9
1.75
W
Cernunnos
firebud
Cernunnos
7
6
5
1.58
W
Atlas
3
5
13
1.9
W
Baba Yaga
ratkinin
Baba Yaga
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,683
Damage
71,144
110,734
Taken
114,402
93,504
Mitigated
68,916
27,772
Healing
28,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ashton25
Hun Batz
10,226
3,383
0
3,897
24,963
8,373
0
11,747
13,036
0
64,441
L
Morgan Le Fay
Henergy
Morgan Le Fay
25,109
1,835
362
6,032
19,371
6,793
0
10,598
8,647
107,566
0
W
Cerberus
Lanimenn
Cerberus
17,654
1,302
0
8,344
27,474
32,707
278
5,619
21,284
84,582
0
L
Hou Yi
Nebulaas
Hou Yi
19,663
11,244
0
7,150
23,207
6,467
3,948
7,472
15,635
0
106,971
L
Mulan
Skΐttlez
Mulan
8,790
2,534
0
4,180
21,326
20,220
418
7,896
12,779
0
94,540
L
Artio
SupJAR
Artio
7,356
569
1,413
5,614
25,535
27,063
0
9,878
15,521
44,387
0
W
Shiva
Vygotsky
Shiva
20,209
6,549
1,108
2,188
25,201
17,003
1,500
7,834
17,295
0
115,679
W
Cernunnos
firebud
Cernunnos
19,931
10,099
0
8,677
21,502
7,732
6,801
5,407
15,339
0
145,323
W
Atlas
9,457
2,913
0
3,808
24,237
30,949
357
9,981
14,206
35,316
7,689
W
Baba Yaga
ratkinin
Baba Yaga
22,432
1,094
0
3,647
12,320
5,113
2,133
5,766
6,554
126,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,204
Gold Earned
63,546
762
Minions Killed
658
0
Camps Cleared
0
2,347,910
Distance Traveled
2,269,043
38
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,649
466
84
3
0
488,705
3
L
Morgan Le Fay
13,591
544
158
6
0
493,277
6
W
Cerberus
14,025
561
197
8
0
436,575
8
L
Hou Yi
14,170
567
167
7
0
405,326
3
L
Mulan
12,767
511
197
8
0
398,452
7
L
Artio
11,369
455
52
2
0
483,283
8
W
Shiva
13,830
553
146
6
0
504,312
7
W
Cernunnos
15,138
606
201
8
0
434,043
3
W
Atlas
13,923
557
52
2
0
475,188
9
W
Baba Yaga
15,288
612
166
7
0
497,792
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role