Player Matchup

Baron Samedi
Baron Samedi
Goodz215
Baron Samedi
Level 108
God Stats
31W - 26L
1,341 SR
Queue Stats
721W - 700L
1,460 Elo+
Solo
Ymir
Ymir
IBYG I2AWDAWG
Ymir
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,685 Elo+
Party 1
Da Ji
Da Ji
stanracing3
Da Ji
Level 77
God Stats
0W - 1L
1,282 SR
Queue Stats
25W - 24L
1,427 Elo+
Party 1
Team Averages
Level 94
1,375 SR
1,524 Elo+

VS

Team Averages
Level 101
1,584 SR
1,325 Elo+
Merlin
Merlin
Omoplatabjj
Merlin
Level 99
God Stats
4W - 1L
1,661 SR
Queue Stats
40W - 38L
1,321 Elo+
Solo
Jormungandr
Jormungandr
Ytndmac
Jormungandr
Level 61
God Stats
7W - 11L
1,500 SR
Queue Stats
30W - 36L
1,479 Elo+
Solo
Nu Wa
Nu Wa
xbearserker
Nu Wa
Level 143
God Stats
1W - 2L
1,590 SR
Queue Stats
34W - 30L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Goodz215
Baron Samedi
9
0 / 2 / 0
5,813
581
3,560
5,197
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
6,061
606
1,350
9,858
8,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,934
593
2,481
7,302
4,030
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 1 / 7
6,745
675
4,769
3,983
1,381
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Ytndmac
Jormungandr
12
3 / 0 / 5
8,033
803
5,096
6,100
6,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
5 / 0 / 3
7,521
752
7,327
2,449
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
8
8
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Goodz215
Baron Samedi
0
2
0
0
L
0
3
1
0.17
W
Merlin
0
1
7
3.5
W
Jormungandr
Ytndmac
Jormungandr
3
0
5
5.5
L
1
3
0
0.33
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,391
Damage
17,192
22,357
Taken
12,532
15,231
Mitigated
8,507
3,790
Healing
2,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Goodz215
Baron Samedi
3,560
176
1,043
1,279
5,197
2,685
0
3,925
1,081
23,432
0
L
1,350
32
296
1,172
9,858
8,516
0
7,199
2,255
14,641
0
W
Merlin
4,769
78
106
471
3,983
1,381
690
2,176
1,807
19,611
0
W
Jormungandr
Ytndmac
Jormungandr
5,096
1,247
0
1,403
6,100
6,228
195
2,104
3,996
20,893
0
L
2,481
135
0
0
7,302
4,030
0
5,464
1,661
0
8,602
W
7,327
3,123
0
375
2,449
898
656
973
1,476
21,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,808
Gold Earned
22,299
82
Minions Killed
111
4
Camps Cleared
4
446,771
Distance Traveled
504,246
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,813
581
53
5
3
126,423
2
L
Ymir
6,061
606
21
2
1
159,233
1
W
Merlin
6,745
675
45
5
2
172,021
1
W
Jormungandr
8,033
803
39
4
1
177,656
1
L
Da Ji
5,934
593
8
1
0
161,115
1
W
Nu Wa
7,521
752
27
3
1
154,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role