Player Matchup

Hel
Hel
 
Hel
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
AgroDno
Mulan
Level 29
God Stats
1W - 1L
1,437 SR
Queue Stats
2W - 8L
1,129 Elo+
Party 1
Bacchus
Bacchus
Carigno
Bacchus
Level 29
God Stats
9W - 4L
1,851 SR
Queue Stats
82W - 109L
1,318 Elo+
Party 2
Medusa
Medusa
mrcher38
Medusa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,129 Elo+
Party 1
Susano
Susano
ЗлоеДно
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,228 Elo+
Party 1
Team Averages
Level 37
1,558 SR
1,261 Elo+

VS

Team Averages
Level 59
1,560 SR
1,459 Elo+
Bastet
Bastet
ArtemBritish
Bastet
Level 66
God Stats
2W - 3L
1,559 SR
Queue Stats
4W - 8L
1,369 Elo+
Party 4
Ares
Ares
Bodileur
Ares
Level 27
God Stats
3W - 0L
1,813 SR
Queue Stats
87W - 80L
1,522 Elo+
Party 3
Nu Wa
Nu Wa
Dasterionus
Nu Wa
Level 47
God Stats
1W - 2L
1,389 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 4
Guan Yu
Guan Yu
FridrihBARBAROSA
Guan Yu
Level 48
God Stats
1W - 0L
1,498 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 4
Izanami
Izanami
Naektergal
Izanami
Level 107
God Stats
54W - 46L
1,542 SR
Queue Stats
227W - 209L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 5 / 2
8,710
415
5,421
8,967
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
AgroDno
Mulan
15
2 / 7 / 4
9,236
440
10,621
17,699
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Carigno
Bacchus
14
2 / 2 / 1
9,412
448
5,396
15,336
15,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
mrcher38
Medusa
18
4 / 8 / 4
11,169
532
13,399
21,725
7,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 9 / 4
10,101
481
7,942
17,987
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
14 / 7 / 4
13,152
626
18,406
21,924
9,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ares
16
4 / 1 / 12
11,906
567
11,582
18,950
33,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 3 / 7
11,206
534
13,725
14,821
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 4 / 5
12,212
582
11,655
19,990
28,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Naektergal
Izanami
20
6 / 0 / 1
13,542
645
8,494
9,742
4,056
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
15
Kills
31
31
Deaths
15
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
2
0.4
L
Mulan
AgroDno
Mulan
2
7
4
0.57
W
Bastet
14
7
4
2.29
W
Ares
4
1
12
10
L
Bacchus
Carigno
Bacchus
2
2
1
1.25
W
1
3
7
1.5
W
6
4
5
2.13
W
Izanami
Naektergal
Izanami
6
0
1
6.5
L
Medusa
mrcher38
Medusa
4
8
4
0.75
L
6
9
4
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,779
Damage
63,862
81,714
Taken
85,427
39,211
Mitigated
80,361
13,856
Healing
35,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,421
433
1,052
1,889
8,967
2,761
678
3,783
5,184
38,102
0
L
Mulan
AgroDno
Mulan
10,621
1,342
0
3,386
17,699
8,210
0
5,659
11,636
0
53,757
W
Bastet
18,406
3,328
0
9,310
21,924
9,485
958
2,813
19,011
0
95,649
W
Ares
11,582
1,237
0
2,516
18,950
33,262
538
2,655
16,143
30,585
0
L
Bacchus
Carigno
Bacchus
5,396
1,181
0
2,310
15,336
15,234
0
4,993
10,259
32,470
0
W
13,725
2,586
305
5,092
14,821
5,216
4,082
3,146
11,565
63,491
0
W
11,655
1,757
3,361
9,756
19,990
28,342
1,408
410
18,584
3,110
53,857
W
Izanami
Naektergal
Izanami
8,494
5,315
0
5,100
9,742
4,056
9,384
2,174
7,568
0
125,906
L
Medusa
mrcher38
Medusa
13,399
5,862
0
2,544
21,725
7,631
804
6,982
14,579
0
79,671
L
7,942
1,936
0
2,675
17,987
5,375
0
5,677
12,220
0
33,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,628
Gold Earned
62,018
417
Minions Killed
560
0
Camps Cleared
0
1,604,879
Distance Traveled
1,977,750
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,710
415
86
4
0
248,936
1
L
Mulan
9,236
440
108
5
0
349,999
3
W
Bastet
13,152
626
130
6
0
412,434
0
W
Ares
11,906
567
30
1
0
419,485
11
L
Bacchus
9,412
448
50
2
0
344,347
1
W
Nu Wa
11,206
534
84
4
0
366,358
5
W
Guan Yu
12,212
582
99
5
0
378,748
3
W
Izanami
13,542
645
217
10
0
400,725
2
L
Medusa
11,169
532
117
6
0
356,535
2
L
Susano
10,101
481
56
3
0
305,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role