Player Matchup

Sol
Sol
 
Sol
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
B1G-HAIRY-T03
Olorun
Level 27
God Stats
1W - 4L
1,467 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BlackIcedFalcon
Cliodhna
Level 83
God Stats
14W - 12L
1,517 SR
Queue Stats
185W - 158L
1,527 Elo+
Solo
Shiva
Shiva
braindeaad
Shiva
Level 82
God Stats
1W - 3L
1,467 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Set
Set
pyroArcsylum
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 46
1,490 SR
1,505 Elo+

VS

Team Averages
Level 126
1,476 SR
1,473 Elo+
Chang'e
Chang'e
 
Chang'e
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Berserker184775
Shiva
Level 96
God Stats
96W - 48L
1,564 SR
Queue Stats
644W - 574L
1,545 Elo+
Party 2
Achilles
Achilles
GOLF__GANG
Achilles
Level 153
God Stats
3W - 6L
1,313 SR
Queue Stats
141W - 163L
1,408 Elo+
Solo
Izanami
Izanami
Pillooow_ILoow
Izanami
Level 75
God Stats
21W - 24L
1,502 SR
Queue Stats
233W - 257L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 7 / 1
4,097
410
1,789
5,140
1,201
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 7 / 2
4,844
484
2,289
7,658
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
11
4 / 3 / 0
6,440
644
6,046
6,706
1,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
8
1 / 3 / 2
5,418
542
5,147
10,411
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 7 / 0
4,405
441
976
9,874
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
7 / 1 / 3
6,995
700
7,575
5,835
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
9
2 / 0 / 9
6,223
622
3,252
6,888
5,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 2
7,312
731
6,129
6,285
4,239
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
GOLF__GANG
Achilles
10
11 / 3 / 3
7,207
721
6,113
8,803
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 2
7,021
702
4,668
4,029
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
27
27
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
1
0.07
W
Chang'e
 
Chang'e
7
1
3
8.5
W
Khepri
 
Khepri
2
0
9
6.5
L
0
7
2
0.14
W
4
1
2
5
L
Cliodhna
4
3
0
1.33
W
Achilles
GOLF__GANG
Achilles
11
3
3
4.17
W
3
1
2
4
L
Shiva
1
3
2
0.67
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,247
Damage
27,737
39,789
Taken
31,840
12,303
Mitigated
16,908
6,231
Healing
10,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,789
1,162
0
182
5,140
1,201
0
2,212
2,800
8,406
0
W
Chang'e
 
Chang'e
7,575
182
904
3,038
5,835
1,947
1,365
970
4,865
38,579
0
W
Khepri
 
Khepri
3,252
755
0
1,905
6,888
5,926
0
2,285
4,603
15,565
0
L
2,289
1,016
313
918
7,658
1,860
159
2,560
5,022
22,565
0
W
6,129
1,496
0
1,420
6,285
4,239
446
0
6,285
0
40,966
L
Cliodhna
6,046
1,454
0
570
6,706
1,970
0
863
5,801
0
31,056
W
Achilles
GOLF__GANG
Achilles
6,113
2,011
0
1,468
8,803
2,969
0
726
7,409
0
25,405
W
4,668
2,531
0
1,719
4,029
1,827
1,699
97
3,932
0
46,783
L
Shiva
5,147
1,035
200
2,049
10,411
4,739
0
2,286
8,023
0
19,370
L
976
434
0
1,999
9,874
2,533
0
2,372
7,316
0
17,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,204
Gold Earned
34,758
192
Minions Killed
346
0
Camps Cleared
0
1,026,750
Distance Traveled
1,035,754
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,097
410
14
1
0
186,162
0
W
Chang'e
6,995
700
75
8
0
197,000
2
W
Khepri
6,223
622
26
3
0
217,845
4
L
Olorun
4,844
484
43
4
0
190,298
1
W
Shiva
7,312
731
96
10
0
202,547
3
L
Cliodhna
6,440
644
73
7
0
226,980
2
W
Achilles
7,207
721
45
5
0
240,940
3
W
Izanami
7,021
702
104
10
0
177,422
0
L
Shiva
5,418
542
25
3
0
225,605
1
L
Set
4,405
441
37
4
0
197,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role