Player Matchup

Merlin
Merlin
 
Merlin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
AJA_Almeida7
Yemoja
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,273 Elo+
Party 1
Izanami
Izanami
ITzWitchCraft
Izanami
Level 40
God Stats
3W - 9L
1,237 SR
Queue Stats
29W - 49L
1,320 Elo+
Solo
Ne Zha
Ne Zha
Pablogames60
Ne Zha
Level 107
God Stats
2W - 3L
1,316 SR
Queue Stats
50W - 40L
1,561 Elo+
Solo
Vamana
Vamana
chris050101
Vamana
Level 126
God Stats
6W - 3L
1,727 SR
Queue Stats
83W - 89L
1,540 Elo+
Solo
Team Averages
Level 85
1,456 SR
1,439 Elo+

VS

Team Averages
Level 74
1,619 SR
1,486 Elo+
Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
ElMasterfan
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
FP_ONE
Shiva
Level 87
God Stats
2W - 3L
1,768 SR
Queue Stats
217W - 234L
1,438 Elo+
Solo
Zeus
Zeus
OP19
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
vulgoPICAseca
Cabrakan
Level 142
God Stats
6W - 4L
1,826 SR
Queue Stats
78W - 83L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 1 / 0
4,093
819
1,316
2,275
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
5
0 / 0 / 1
3,375
675
45
832
626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Izanami
5
0 / 0 / 1
3,438
688
706
1,545
352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
7
4 / 0 / 0
4,448
890
2,302
3,445
905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
8
2 / 1 / 3
4,575
915
2,525
3,314
1,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
1
0 / 1 / 0
2,541
508
0
633
75
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 2 / 0
3,460
692
656
3,938
743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
FP_ONE
Shiva
6
1 / 4 / 0
3,551
710
2,578
4,651
1,221
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
OP19
Zeus
5
0 / 1 / 1
3,081
616
1,065
1,665
279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
vulgoPICAseca
Cabrakan
5
0 / 0 / 0
3,143
629
327
3,245
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
0
1
L
Cupid
 
Cupid
0
1
0
0
W
Yemoja
0
0
1
0.5
L
1
2
0
0.5
L
Shiva
FP_ONE
Shiva
1
4
0
0.25
W
Izanami
0
0
1
0.5
L
Zeus
OP19
Zeus
0
1
1
0.5
W
Ne Zha
4
0
0
4
W
Vamana
2
1
3
3.5
L
Cabrakan
vulgoPICAseca
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,894
Damage
4,626
11,411
Taken
14,132
4,165
Mitigated
4,096
5,378
Healing
2,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,316
42
0
750
2,275
577
407
708
1,567
16,939
0
L
Cupid
 
Cupid
0
0
0
6
633
75
0
0
633
0
114
W
Yemoja
45
0
413
292
832
626
91
0
832
3,784
0
L
656
116
0
1,214
3,938
743
0
60
3,821
0
9,850
L
Shiva
FP_ONE
Shiva
2,578
757
0
629
4,651
1,221
0
224
4,166
0
11,959
W
Izanami
706
470
0
453
1,545
352
375
192
1,353
0
15,916
L
Zeus
OP19
Zeus
1,065
192
0
250
1,665
279
0
333
1,218
9,667
0
W
Ne Zha
2,302
1,106
0
1,817
3,445
905
88
492
2,953
0
16,104
W
Vamana
2,525
1,015
0
1,653
3,314
1,705
0
0
3,314
755
16,620
L
Cabrakan
vulgoPICAseca
Cabrakan
327
98
0
714
3,245
1,778
0
804
2,425
8,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,929
Gold Earned
15,776
165
Minions Killed
85
0
Camps Cleared
0
535,874
Distance Traveled
422,686
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,093
819
41
8
0
102,238
1
L
Cupid
2,541
508
0
0
0
14,869
0
W
Yemoja
3,375
675
11
2
0
100,560
0
L
Pele
3,460
692
25
5
0
108,742
0
L
Shiva
3,551
710
23
5
0
108,205
2
W
Izanami
3,438
688
35
7
0
96,956
0
L
Zeus
3,081
616
19
4
0
97,996
1
W
Ne Zha
4,448
890
39
8
0
119,860
1
W
Vamana
4,575
915
39
8
0
116,260
3
L
Cabrakan
3,143
629
18
4
0
92,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role