Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
GoldenBurger
Xing Tian
Level 109
God Stats
11W - 14L
1,653 SR
Queue Stats
367W - 334L
1,519 Elo+
Solo
Merlin
Merlin
Rheinnard
Merlin
Level 160
God Stats
88W - 66L
1,484 SR
Queue Stats
809W - 853L
1,563 Elo+
Solo
Apollo
Apollo
Saskey16
Apollo
Level 89
God Stats
2W - 2L
1,521 SR
Queue Stats
95W - 92L
1,568 Elo+
Party 1
Loki
Loki
spartanlegend266
Loki
Level 109
God Stats
25W - 13L
1,728 SR
Queue Stats
113W - 116L
1,559 Elo+
Party 1
Team Averages
Level 125
1,577 SR
1,542 Elo+

VS

Team Averages
Level 74
1,451 SR
1,644 Elo+
Olorun
Olorun
BacknextNS
Olorun
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 106L
1,567 Elo+
Solo
Cliodhna
Cliodhna
ValkorionSWTOR
Cliodhna
Level 37
God Stats
0W - 4L
1,284 SR
Queue Stats
103W - 51L
1,706 Elo+
Solo
Izanami
Izanami
Xaleb
Izanami
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,897 Elo+
Solo
Skadi
Skadi
khursi
Skadi
Level 107
God Stats
3W - 4L
1,816 SR
Queue Stats
485W - 452L
1,555 Elo+
Solo
Fafnir
Fafnir
xTalion
Fafnir
Level 88
God Stats
0W - 4L
1,155 SR
Queue Stats
48W - 58L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 5 / 0
6,791
566
2,644
9,510
3,751
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
GoldenBurger
Xing Tian
11
1 / 1 / 9
7,288
607
5,091
9,651
8,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Rheinnard
Merlin
12
3 / 1 / 3
7,006
584
3,959
4,382
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Saskey16
Apollo
13
5 / 0 / 3
7,405
617
8,146
6,591
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 2 / 5
8,058
672
8,770
8,687
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BacknextNS
Olorun
10
0 / 4 / 0
5,989
499
2,195
9,522
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
14
7 / 2 / 2
8,471
706
7,102
9,569
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Xaleb
Izanami
8
0 / 5 / 0
5,137
428
3,191
5,910
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
khursi
Skadi
10
2 / 2 / 2
6,244
520
6,001
7,671
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
xTalion
Fafnir
9
0 / 1 / 2
6,006
501
2,168
9,850
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
14
Kills
9
9
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
5
0
0.2
L
Olorun
BacknextNS
Olorun
0
4
0
0
W
Xing Tian
GoldenBurger
Xing Tian
1
1
9
5.5
W
Merlin
Rheinnard
Merlin
3
1
3
4.5
W
Apollo
Saskey16
Apollo
5
0
3
6.5
L
Cliodhna
7
2
2
4
L
Izanami
Xaleb
Izanami
0
5
0
0
L
Skadi
khursi
Skadi
2
2
2
1.5
W
4
2
5
3.25
L
Fafnir
xTalion
Fafnir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,610
Damage
20,657
38,821
Taken
42,522
18,367
Mitigated
19,324
11,476
Healing
14,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,644
285
0
1,375
9,510
3,751
212
513
8,744
39,675
0
L
Olorun
BacknextNS
Olorun
2,195
777
128
3,878
9,522
2,876
810
3,078
6,142
36,098
0
W
Xing Tian
GoldenBurger
Xing Tian
5,091
514
1,509
1,109
9,651
8,645
321
1,711
7,782
21,100
7,216
W
Merlin
Rheinnard
Merlin
3,959
256
0
1,329
4,382
1,348
328
344
4,038
37,459
0
W
Apollo
Saskey16
Apollo
8,146
5,268
0
2,774
6,591
2,025
0
865
5,726
0
46,967
L
Cliodhna
7,102
981
0
4,812
9,569
6,633
0
3,614
5,913
0
52,275
L
Izanami
Xaleb
Izanami
3,191
1,965
0
1,132
5,910
939
274
749
5,161
0
22,837
L
Skadi
khursi
Skadi
6,001
2,791
0
500
7,671
2,081
0
1,897
5,694
0
30,899
W
8,770
2,345
0
3,380
8,687
2,598
413
930
7,737
0
43,839
L
Fafnir
xTalion
Fafnir
2,168
597
0
4,064
9,850
6,795
235
1,205
8,535
14,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,548
Gold Earned
31,847
395
Minions Killed
323
0
Camps Cleared
0
1,200,760
Distance Traveled
1,138,209
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,791
566
95
8
0
222,140
3
L
Olorun
5,989
499
77
6
0
198,841
4
W
Xing Tian
7,288
607
45
4
0
230,519
1
W
Merlin
7,006
584
88
7
0
227,890
4
W
Apollo
7,405
617
89
7
0
246,070
5
L
Cliodhna
8,471
706
121
10
0
234,702
3
L
Izanami
5,137
428
49
4
0
214,657
3
L
Skadi
6,244
520
55
5
0
259,004
4
W
Loki
8,058
672
78
7
0
274,141
2
L
Fafnir
6,006
501
21
2
0
231,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role