Player Matchup

Sun Wukong
Sun Wukong
IlKvitekristlI
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
339W - 274L
1,538 Elo+
Party 1
Ah Puch
Ah Puch
NorTex218
Ah Puch
Level 124
God Stats
16W - 16L
1,260 SR
Queue Stats
404W - 353L
1,532 Elo+
Party 1
Kali
Kali
okami raven
Kali
Level 84
God Stats
5W - 6L
1,500 SR
Queue Stats
368W - 338L
1,575 Elo+
Solo
Team Averages
Level 122
1,420 SR
1,548 Elo+

VS

Team Averages
Level 116
1,629 SR
1,505 Elo+
Baron Samedi
Baron Samedi
GodDabble248
Baron Samedi
Level 89
God Stats
37W - 26L
1,704 SR
Queue Stats
530W - 482L
1,546 Elo+
Solo
Shiva
Shiva
The2er
Shiva
Level 108
God Stats
0W - 1L
1,554 SR
Queue Stats
8W - 15L
1,459 Elo+
Solo
Artemis
Artemis
chaosfrost293
Artemis
Level 152
God Stats
0W - 1L
1,629 SR
Queue Stats
54W - 74L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IlKvitekristlI
Sun Wukong
18
2 / 2 / 18
12,915
680
9,348
20,694
30,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
NorTex218
Ah Puch
20
5 / 2 / 12
14,528
765
26,662
18,635
8,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
17 / 5 / 4
16,332
860
20,538
21,192
9,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GodDabble248
Baron Samedi
18
5 / 9 / 4
14,117
743
9,555
20,564
14,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
The2er
Shiva
17
2 / 9 / 7
12,770
672
14,813
28,120
22,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
17
2 / 6 / 7
12,802
674
13,510
15,158
4,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
24
Kills
9
9
Deaths
24
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GodDabble248
Baron Samedi
5
9
4
0.78
W
Sun Wukong
IlKvitekristlI
Sun Wukong
2
2
18
5.5
W
Ah Puch
NorTex218
Ah Puch
5
2
12
5.5
L
Shiva
The2er
Shiva
2
9
7
0.61
L
Artemis
2
6
7
0.92
W
17
5
4
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,548
Damage
37,878
60,521
Taken
63,842
48,497
Mitigated
41,841
22,415
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GodDabble248
Baron Samedi
9,555
652
775
4,371
20,564
14,330
1,122
6,975
13,589
41,888
0
W
Sun Wukong
IlKvitekristlI
Sun Wukong
9,348
1,181
0
6,282
20,694
30,100
548
5,104
15,066
6,532
27,240
W
Ah Puch
NorTex218
Ah Puch
26,662
909
0
8,811
18,635
8,544
1,340
2,072
16,212
108,310
0
L
Shiva
The2er
Shiva
14,813
1,992
124
4,280
28,120
22,924
173
14,774
13,346
3,895
24,724
L
Artemis
13,510
3,264
0
337
15,158
4,587
2,304
7,167
7,991
0
43,330
W
20,538
12,481
0
7,322
21,192
9,853
818
5,898
14,996
0
55,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
39,689
224
Minions Killed
180
12
Camps Cleared
3
1,012,017
Distance Traveled
927,607
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,117
743
67
4
3
296,594
3
W
Sun Wukong
12,915
680
31
2
3
348,745
7
W
Ah Puch
14,528
765
137
7
1
327,169
2
L
Shiva
12,770
672
31
2
0
322,454
6
L
Artemis
12,802
674
82
4
0
308,559
3
W
Kali
16,332
860
56
3
8
336,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role