Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Das Bamber
Ah Muzen Cab
Level 149
God Stats
8W - 9L
1,389 SR
Queue Stats
302W - 302L
1,451 Elo+
Solo
Shiva
Shiva
DefenseTheDemon
Shiva
Level 129
God Stats
17W - 4L
1,876 SR
Queue Stats
330W - 302L
1,517 Elo+
Solo
Thanatos
Thanatos
RenatoJSilva
Thanatos
Level 153
God Stats
9W - 8L
1,253 SR
Queue Stats
105W - 114L
1,475 Elo+
Solo
Merlin
Merlin
alloveryourfaceb
Merlin
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 60L
1,427 Elo+
Solo
Hades
Hades
kaitokit1412
Hades
Level 129
God Stats
15W - 9L
1,557 SR
Queue Stats
543W - 601L
1,449 Elo+
Solo
Team Averages
Level 138
1,515 SR
1,464 Elo+

VS

Team Averages
Level 117
1,601 SR
1,498 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Cheffsito
Fenrir
Level 53
God Stats
2W - 1L
1,755 SR
Queue Stats
24W - 25L
1,624 Elo+
Solo
Charybdis
Charybdis
PulsedNymph
Charybdis
Level 101
God Stats
3W - 3L
1,749 SR
Queue Stats
179W - 174L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
xHx Battosai
Gilgamesh
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
902W - 927L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Das Bamber
Ah Muzen Cab
15
4 / 1 / 3
8,928
638
8,723
8,345
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 9
7,961
569
5,443
10,778
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
RenatoJSilva
Thanatos
14
5 / 2 / 2
8,271
591
7,283
10,883
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 4
9,069
648
4,063
6,775
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 3
8,241
589
6,029
10,127
5,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 4 / 1
7,849
561
4,244
9,093
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
 
Khepri
9
1 / 2 / 1
5,934
424
2,872
5,934
3,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Cheffsito
Fenrir
12
2 / 6 / 2
7,058
504
5,421
12,760
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
PulsedNymph
Charybdis
12
1 / 3 / 2
7,020
501
2,907
7,390
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
xHx Battosai
Gilgamesh
8
0 / 2 / 1
5,543
396
4,501
9,774
5,010

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
17
Kills
7
7
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
4
1
0.88
L
Khepri
 
Khepri
1
2
1
0.75
L
Fenrir
Cheffsito
Fenrir
2
6
2
0.5
W
Ah Muzen Cab
Das Bamber
Ah Muzen Cab
4
1
3
5.5
W
2
1
9
6.5
L
Charybdis
PulsedNymph
Charybdis
1
3
2
0.67
W
Thanatos
RenatoJSilva
Thanatos
5
2
2
3
W
4
1
4
6
W
2
2
3
1.75
L
Gilgamesh
xHx Battosai
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,541
Damage
19,945
46,908
Taken
44,951
23,548
Mitigated
16,529
24,879
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,244
654
0
1,918
9,093
2,268
0
2,196
6,897
40,134
0
L
Khepri
 
Khepri
2,872
195
0
799
5,934
3,900
0
1,183
4,718
14,410
0
L
Fenrir
Cheffsito
Fenrir
5,421
2,040
0
2,924
12,760
3,977
0
2,807
9,770
0
37,362
W
Ah Muzen Cab
Das Bamber
Ah Muzen Cab
8,723
2,784
0
4,676
8,345
2,712
1,226
1,362
6,983
0
70,660
W
5,443
1,211
486
2,499
10,778
9,282
197
1,611
9,167
0
30,012
L
Charybdis
PulsedNymph
Charybdis
2,907
1,970
0
1,885
7,390
1,374
0
0
7,390
0
35,965
W
Thanatos
RenatoJSilva
Thanatos
7,283
2,139
0
10,394
10,883
3,658
0
2,499
8,384
0
45,635
W
4,063
11
0
1,048
6,775
2,499
0
1,695
5,080
58,562
0
W
6,029
1,070
152
5,624
10,127
5,397
788
609
9,518
44,129
0
L
Gilgamesh
xHx Battosai
Gilgamesh
4,501
1,047
51
3,547
9,774
5,010
0
3,389
5,954
0
17,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,470
Gold Earned
33,404
467
Minions Killed
298
0
Camps Cleared
0
1,398,970
Distance Traveled
1,268,334
14
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,849
561
90
6
0
230,084
3
L
Khepri
5,934
424
21
2
0
206,203
1
L
Fenrir
7,058
504
67
5
0
290,087
2
W
Ah Muzen Cab
8,928
638
118
8
0
283,835
1
W
Shiva
7,961
569
38
3
0
289,748
4
L
Charybdis
7,020
501
87
6
0
275,661
4
W
Thanatos
8,271
591
89
6
0
293,652
4
W
Merlin
9,069
648
126
9
0
281,569
4
W
Hades
8,241
589
96
7
0
250,166
1
L
Gilgamesh
5,543
396
33
2
0
266,299
41

Distance Traveled

Minion Kills by Role

Gold Earned by Role