Player Matchup

Kuzenbo
Kuzenbo
Biohazardflow
Kuzenbo
Level 29
God Stats
5W - 3L
1,326 SR
Queue Stats
71W - 78L
1,402 Elo+
Party 3
Danzaburou
Danzaburou
Fee16
Danzaburou
Level 128
God Stats
3W - 0L
1,783 SR
Queue Stats
123W - 124L
1,520 Elo+
Party 2
Achilles
Achilles
Kraken9773
Achilles
Level 28
God Stats
1W - 1L
1,427 SR
Queue Stats
16W - 27L
1,150 Elo+
Party 2
Sun Wukong
Sun Wukong
SuiRE4L
Sun Wukong
Level 157
God Stats
4W - 1L
1,781 SR
Queue Stats
286W - 252L
1,526 Elo+
Party 3
Terra
Terra
SuiViiruS
Terra
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 21L
1,483 Elo+
Party 3
Team Averages
Level 90
1,564 SR
1,416 Elo+

VS

Team Averages
Level 46
1,513 SR
1,574 Elo+
Ra
Ra
CES_Hydro
Ra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Chokyn
Danzaburou
Level 28
God Stats
0W - 2L
1,241 SR
Queue Stats
90W - 65L
1,600 Elo+
Party 4
Loki
Loki
Siks6969
Loki
Level 59
God Stats
0W - 1L
1,823 SR
Queue Stats
34W - 25L
1,642 Elo+
Party 4
Merlin
Merlin
SmitePro02
Merlin
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 58L
1,629 Elo+
Party 4
Ullr
Ullr
xXFeuthunder_YTB
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
2 / 3 / 16
9,198
767
4,707
16,922
20,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Fee16
Danzaburou
18
6 / 2 / 18
11,249
937
15,486
13,066
6,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Kraken9773
Achilles
18
13 / 5 / 13
11,265
939
13,548
16,657
24,431
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
SuiRE4L
Sun Wukong
16
7 / 3 / 15
10,502
875
11,709
17,908
24,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
SuiViiruS
Terra
16
2 / 2 / 19
9,511
793
8,065
13,918
14,800
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 6
8,208
684
9,667
13,315
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Chokyn
Danzaburou
14
2 / 6 / 9
8,478
707
13,076
13,064
5,075
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
14
2 / 7 / 7
8,257
688
5,511
10,724
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Merlin
SmitePro02
Merlin
16
4 / 6 / 7
9,726
811
21,558
10,274
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 3 / 7
9,002
750
8,537
8,783
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
50
30
Kills
14
15
Deaths
30
81
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
3
16
3.33
L
1
8
6
0.5
L
Danzaburou
Chokyn
Danzaburou
2
6
9
1.08
W
Danzaburou
Fee16
Danzaburou
6
2
18
7.5
W
Achilles
Kraken9773
Achilles
13
5
13
3.9
L
Loki
2
7
7
0.79
L
Merlin
SmitePro02
Merlin
4
6
7
1.25
W
Sun Wukong
SuiRE4L
Sun Wukong
7
3
15
4.83
W
Terra
SuiViiruS
Terra
2
2
19
5.75
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,515
Damage
58,349
78,471
Taken
56,160
89,882
Mitigated
22,627
29,081
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
4,707
681
1,911
2,733
16,922
20,344
216
7,912
9,010
11,867
0
L
9,667
254
1,300
2,360
13,315
5,029
166
2,402
10,913
16,065
0
L
Danzaburou
Chokyn
Danzaburou
13,076
5,414
614
2,872
13,064
5,075
304
3,362
9,702
0
26,679
W
Danzaburou
Fee16
Danzaburou
15,486
4,038
3,502
4,051
13,066
6,305
3,413
5,668
7,398
0
42,370
W
Achilles
Kraken9773
Achilles
13,548
4,248
1,048
2,496
16,657
24,431
19
4,676
11,981
0
19,638
L
Loki
5,511
1,282
593
297
10,724
4,627
375
2,449
8,275
0
13,337
L
Merlin
SmitePro02
Merlin
21,558
1,446
1,018
853
10,274
4,047
523
2,310
7,964
34,769
0
W
Sun Wukong
SuiRE4L
Sun Wukong
11,709
2,561
1,091
2,287
17,908
24,002
857
8,341
9,567
0
22,172
W
Terra
SuiViiruS
Terra
8,065
1,401
6,335
3,627
13,918
14,800
337
4,628
9,290
15,695
0
L
8,537
2,386
502
1,416
8,783
3,849
279
2,249
6,534
0
16,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,725
Gold Earned
43,671
107
Minions Killed
112
0
Camps Cleared
0
1,199,511
Distance Traveled
916,273
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,198
767
13
1
0
249,567
3
L
Ra
8,208
684
22
2
0
173,301
0
L
Danzaburou
8,478
707
31
3
0
175,645
1
W
Danzaburou
11,249
937
54
5
0
231,443
2
W
Achilles
11,265
939
4
0
0
234,242
2
L
Loki
8,257
688
11
1
0
197,754
6
L
Merlin
9,726
811
36
3
0
174,160
0
W
Sun Wukong
10,502
875
18
2
0
232,542
0
W
Terra
9,511
793
18
2
0
251,717
1
L
Ullr
9,002
750
12
1
0
195,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role