Player Matchup

Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
VVSdoozy
Sol
Level 93
God Stats
4W - 6L
1,462 SR
Queue Stats
240W - 265L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
danie1it0-9723
Amaterasu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 121L
1,406 Elo+
Solo
Team Averages
Level 99
1,487 SR
1,436 Elo+

VS

Team Averages
Level 117
1,505 SR
1,408 Elo+
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
EleCtRicXBoZo
Horus
Level 87
God Stats
3W - 5L
1,156 SR
Queue Stats
16W - 12L
1,053 Elo+
Solo
Nox
Nox
GonAn20
Nox
Level 108
God Stats
1W - 2L
1,861 SR
Queue Stats
9W - 11L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
9 / 2 / 3
8,924
892
15,844
9,146
3,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 7
7,437
744
6,721
5,634
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
danie1it0-9723
Amaterasu
12
2 / 1 / 9
7,737
774
4,918
9,282
7,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
3 / 4 / 2
7,270
727
8,727
11,610
8,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 4
6,328
633
2,052
11,824
6,897
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
11
2 / 6 / 3
7,150
715
4,046
7,988
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
12
Kills
5
5
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
3
5.25
L
Atlas
 
Atlas
3
4
2
1
L
0
2
4
1
L
Nox
2
6
3
0.58
W
1
2
7
2.25
W
Amaterasu
danie1it0-9723
Amaterasu
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,483
Damage
14,825
24,062
Taken
31,422
13,254
Mitigated
17,790
6,926
Healing
5,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
15,844
6,657
0
1,962
9,146
3,454
1,807
5,066
3,424
0
35,618
L
Atlas
 
Atlas
8,727
3,655
294
797
11,610
8,792
0
3,123
8,487
20,206
0
L
2,052
1,128
1,460
2,129
11,824
6,897
0
3,081
8,743
0
6,300
L
Nox
4,046
243
0
395
7,988
2,101
0
590
7,398
16,937
0
W
6,721
2,406
0
1,995
5,634
1,840
322
2,424
2,942
29,313
0
W
Amaterasu
danie1it0-9723
Amaterasu
4,918
1,361
0
2,969
9,282
7,960
204
4,384
4,323
0
16,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,098
Gold Earned
20,748
104
Minions Killed
76
6
Camps Cleared
3
580,305
Distance Traveled
554,878
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,924
892
34
3
2
195,601
1
L
Atlas
7,270
727
34
3
1
181,734
1
L
Horus
6,328
633
14
1
0
203,796
3
L
Nox
7,150
715
28
3
2
169,348
2
W
Sol
7,437
744
43
4
2
183,484
1
W
Amaterasu
7,737
774
27
3
2
201,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role