Player Matchup

Chaac
Chaac
Camemshik
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,145 Elo+
Party 1
Neith
Neith
lotopromaster
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 49L
1,149 Elo+
Party 1
Nu Wa
Nu Wa
myallamy
Nu Wa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 31L
1,005 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,100 Elo+

VS

Team Averages
Level 66
1,427 SR
1,355 Elo+
Ravana
Ravana
 
Ravana
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Sherobat
Shiva
Level 68
God Stats
2W - 2L
1,282 SR
Queue Stats
19W - 21L
1,407 Elo+
Solo
Eset
Eset
valera191
Eset
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 30L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Camemshik
Chaac
12
0 / 3 / 1
8,045
536
5,351
14,616
10,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
8,602
573
9,942
10,133
3,711
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
myallamy
Nu Wa
13
1 / 7 / 0
8,450
563
4,431
9,603
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
7 / 0 / 7
10,719
715
7,310
9,273
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
Sherobat
Shiva
15
4 / 1 / 9
10,139
676
14,835
12,316
17,873
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
14
3 / 0 / 10
10,044
670
9,192
6,726
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
7
0
7
10.5
L
Chaac
Camemshik
Chaac
0
3
1
0.17
W
Shiva
Sherobat
Shiva
4
1
9
8.5
L
0
4
1
0.13
L
Nu Wa
myallamy
Nu Wa
1
7
0
0.14
W
Eset
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,724
Damage
31,337
34,352
Taken
28,315
16,542
Mitigated
24,373
7,412
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,310
919
0
3,018
9,273
4,308
700
852
8,295
0
39,935
L
Chaac
Camemshik
Chaac
5,351
746
474
5,228
14,616
10,018
0
4,949
9,247
0
13,986
W
Shiva
Sherobat
Shiva
14,835
1,457
317
1,361
12,316
17,873
336
2,432
9,670
371
37,937
L
9,942
2,290
0
1,174
10,133
3,711
208
2,239
7,714
0
39,767
L
Nu Wa
myallamy
Nu Wa
4,431
1,765
0
536
9,603
2,813
135
1,649
7,828
13,914
0
W
Eset
9,192
230
1,061
1,582
6,726
2,192
276
1,166
5,430
30,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
30,902
123
Minions Killed
158
0
Camps Cleared
11
752,210
Distance Traveled
890,899
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,719
715
57
4
7
302,838
3
L
Chaac
8,045
536
17
1
0
280,040
7
W
Shiva
10,139
676
45
3
1
293,173
2
L
Neith
8,602
573
85
6
0
253,233
6
L
Nu Wa
8,450
563
21
1
0
218,937
0
W
Eset
10,044
670
56
4
3
294,888
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role