Player Matchup

Cthulhu
Cthulhu
Paratrooper
Cthulhu
Level 66
God Stats
2W - 6L
1,367 SR
Queue Stats
101W - 150L
1,378 Elo+
Party 2
Danzaburou
Danzaburou
SizerAF
Danzaburou
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 72L
1,396 Elo+
Solo
Kukulkan
Kukulkan
trollingman
Kukulkan
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 12L
1,521 Elo+
Party 2
Team Averages
Level 57
1,456 SR
1,431 Elo+

VS

Team Averages
Level 72
1,563 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Gombada
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
raulmelo28
Gilgamesh
Level 105
God Stats
3W - 2L
1,690 SR
Queue Stats
34W - 38L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Paratrooper
Cthulhu
15
1 / 1 / 10
12,188
677
11,765
13,146
12,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
SizerAF
Danzaburou
18
4 / 3 / 6
13,119
729
11,586
8,498
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
trollingman
Kukulkan
18
6 / 4 / 5
13,004
722
12,781
9,965
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 4 / 2
10,879
604
10,631
12,599
6,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
Gombada
Anubis
17
1 / 4 / 6
11,423
635
7,150
13,781
6,249
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
raulmelo28
Gilgamesh
15
4 / 3 / 1
11,481
638
8,395
18,572
17,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
11
Kills
8
8
Deaths
11
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
L
Anubis
Gombada
Anubis
1
4
6
1
W
Cthulhu
Paratrooper
Cthulhu
1
1
10
6
W
Danzaburou
SizerAF
Danzaburou
4
3
6
2.33
L
Gilgamesh
raulmelo28
Gilgamesh
4
3
1
1.5
W
Kukulkan
trollingman
Kukulkan
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,132
Damage
26,176
31,609
Taken
44,952
18,494
Mitigated
29,913
7,184
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,631
1,578
0
1,692
12,599
6,645
0
5,335
7,264
0
29,426
L
Anubis
Gombada
Anubis
7,150
827
890
6,417
13,781
6,249
47
9,220
4,561
53,670
0
W
Cthulhu
Paratrooper
Cthulhu
11,765
546
535
3,915
13,146
12,554
76
4,529
8,198
21,934
0
W
Danzaburou
SizerAF
Danzaburou
11,586
3,658
294
1,546
8,498
2,578
780
1,428
6,722
0
51,767
L
Gilgamesh
raulmelo28
Gilgamesh
8,395
1,274
0
1,164
18,572
17,019
106
10,438
8,134
285
38,979
W
Kukulkan
trollingman
Kukulkan
12,781
1,472
0
894
9,965
3,362
1,829
1,713
7,883
58,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,311
Gold Earned
33,783
190
Minions Killed
188
7
Camps Cleared
8
935,880
Distance Traveled
938,941
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,879
604
35
2
4
340,290
1
L
Anubis
11,423
635
93
5
2
281,493
5
W
Cthulhu
12,188
677
19
1
1
294,499
1
W
Danzaburou
13,119
729
78
4
4
330,228
3
L
Gilgamesh
11,481
638
60
3
2
317,158
7
W
Kukulkan
13,004
722
93
5
2
311,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role