Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Lansquenet
Sobek
Level 92
God Stats
1W - 2L
1,123 SR
Queue Stats
58W - 79L
1,375 Elo+
Solo
Zeus
Zeus
SmiteParrainage
Zeus
Level 58
God Stats
13W - 4L
1,822 SR
Queue Stats
218W - 193L
1,666 Elo+
Solo
Team Averages
Level 103
1,482 SR
1,514 Elo+

VS

Team Averages
Level 65
1,585 SR
1,317 Elo+
Scylla
Scylla
DarrSideDirtyRat
Scylla
Level 8
God Stats
1W - 3L
1,346 SR
Queue Stats
11W - 24L
1,148 Elo+
Party 1
Cernunnos
Cernunnos
justamuffin
Cernunnos
Level 142
God Stats
2W - 1L
1,908 SR
Queue Stats
112W - 107L
1,583 Elo+
Solo
Atlas
Atlas
oMoNsTeRoBoRNo
Atlas
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 30L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 2 / 8
9,187
835
11,826
9,267
3,639
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
13
1 / 1 / 13
9,009
819
3,014
12,420
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 0 / 6
9,607
873
10,954
4,853
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,176
652
3,858
6,306
1,942
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
justamuffin
Cernunnos
11
2 / 7 / 1
7,645
695
10,149
11,913
3,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 2 / 2
6,750
614
5,272
11,390
8,776
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
3
3
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
8
4.5
L
1
6
1
0.25
W
Sobek
1
1
13
7.5
W
8
0
6
11
L
Cernunnos
justamuffin
Cernunnos
2
7
1
0.36
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,794
Damage
19,279
26,540
Taken
29,609
19,725
Mitigated
14,429
8,293
Healing
2,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,826
8,741
0
2,336
9,267
3,639
1,822
2,947
6,320
0
41,635
L
3,858
291
253
246
6,306
1,942
0
4,864
1,291
19,007
0
W
Sobek
3,014
444
0
4,143
12,420
12,894
258
4,374
8,046
11,767
0
W
10,954
1,094
0
1,814
4,853
3,192
537
2,028
2,825
43,249
0
L
Cernunnos
justamuffin
Cernunnos
10,149
4,091
0
1,417
11,913
3,711
0
4,199
7,517
0
23,975
L
5,272
1,765
129
437
11,390
8,776
0
4,632
6,415
15,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,803
Gold Earned
21,571
150
Minions Killed
97
6
Camps Cleared
3
626,429
Distance Traveled
598,174
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,187
835
66
6
2
185,325
5
L
Scylla
7,176
652
42
4
2
187,909
4
W
Sobek
9,009
819
16
1
0
225,779
3
W
Zeus
9,607
873
68
6
4
215,325
3
L
Cernunnos
7,645
695
33
3
1
182,928
2
L
Atlas
6,750
614
22
2
0
227,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role