Player Matchup

Jormungandr
Jormungandr
Awayking wolf
Jormungandr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,164 Elo+
Party 1
Sylvanus
Sylvanus
HerecyOnPC
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,361 Elo+
Party 1
Zhong Kui
Zhong Kui
Lleytonic
Zhong Kui
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
Mxff Chxf
Hercules
Level 73
God Stats
1W - 2L
1,477 SR
Queue Stats
61W - 69L
1,349 Elo+
Party 1
Chaac
Chaac
Royal Silk
Chaac
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,398 Elo+
Party 1
Team Averages
Level 84
1,495 SR
1,354 Elo+

VS

Team Averages
Level 91
1,444 SR
1,480 Elo+
He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DunkyVEVO
Guan Yu
Level 28
God Stats
1W - 2L
1,222 SR
Queue Stats
56W - 42L
1,612 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kinoue
Cu Chulainn
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 117L
1,441 Elo+
Solo
Nemesis
Nemesis
kure1999
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 100L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Awayking wolf
Jormungandr
16
3 / 9 / 4
10,034
836
9,323
18,677
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
HerecyOnPC
Sylvanus
14
0 / 9 / 10
9,134
761
9,034
19,951
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Lleytonic
Zhong Kui
14
3 / 8 / 3
8,773
731
14,134
13,964
7,321
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Mxff Chxf
Hercules
16
1 / 8 / 8
9,267
772
5,417
15,601
9,815
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
17
4 / 6 / 5
10,041
837
13,893
23,333
25,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
13 / 3 / 20
11,540
962
19,579
10,287
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
 
Vulcan
19
10 / 1 / 25
11,464
955
24,573
6,822
3,118
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
DunkyVEVO
Guan Yu
19
11 / 3 / 24
11,942
995
19,595
21,206
16,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Kinoue
Cu Chulainn
17
4 / 3 / 24
10,780
898
13,707
20,471
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
kure1999
Nemesis
15
2 / 3 / 22
9,345
779
5,958
12,931
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
155
11
Kills
40
40
Deaths
13
30
Assists
115
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
13
3
20
7.67
W
Vulcan
 
Vulcan
10
1
25
22.5
L
Jormungandr
Awayking wolf
Jormungandr
3
9
4
0.56
W
Guan Yu
DunkyVEVO
Guan Yu
11
3
24
7.67
L
Sylvanus
HerecyOnPC
Sylvanus
0
9
10
0.56
W
Cu Chulainn
Kinoue
Cu Chulainn
4
3
24
5.33
L
Zhong Kui
Lleytonic
Zhong Kui
3
8
3
0.56
L
Hercules
Mxff Chxf
Hercules
1
8
8
0.63
L
Chaac
4
6
5
1.08
W
Nemesis
kure1999
Nemesis
2
3
22
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,801
Damage
83,412
91,526
Taken
71,717
72,534
Mitigated
43,955
19,555
Healing
39,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
19,579
1,493
1,421
1,556
10,287
3,887
828
4,826
5,461
34,669
0
W
Vulcan
 
Vulcan
24,573
11,716
985
602
6,822
3,118
2,027
1,842
4,980
51,369
0
L
Jormungandr
Awayking wolf
Jormungandr
9,323
1,554
173
1,393
18,677
13,018
342
9,766
8,911
27,323
0
W
Guan Yu
DunkyVEVO
Guan Yu
19,595
3,503
13,478
8,867
21,206
16,889
503
11,159
10,047
0
32,747
L
Sylvanus
HerecyOnPC
Sylvanus
9,034
1,544
3,082
4,156
19,951
17,214
0
11,343
8,608
13,002
0
W
Cu Chulainn
Kinoue
Cu Chulainn
13,707
2,428
2,130
6,279
20,471
15,194
411
8,125
12,346
9,010
14,604
L
Zhong Kui
Lleytonic
Zhong Kui
14,134
1,771
0
554
13,964
7,321
595
7,381
6,583
22,537
0
L
Hercules
Mxff Chxf
Hercules
5,417
1,403
520
2,674
15,601
9,815
519
7,264
8,337
0
19,579
L
Chaac
13,893
1,280
812
6,191
23,333
25,166
345
12,587
10,746
437
31,658
W
Nemesis
kure1999
Nemesis
5,958
1,557
853
3,353
12,931
4,867
1,383
6,830
6,101
0
9,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,249
Gold Earned
55,071
131
Minions Killed
148
0
Camps Cleared
0
949,202
Distance Traveled
1,316,612
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,540
962
29
2
0
235,226
0
W
Vulcan
11,464
955
67
6
0
269,589
2
L
Jormungandr
10,034
836
22
2
0
172,188
0
W
Guan Yu
11,942
995
26
2
0
263,651
3
L
Sylvanus
9,134
761
18
2
0
183,668
5
W
Cu Chulainn
10,780
898
20
2
0
272,348
2
L
Zhong Kui
8,773
731
25
2
0
161,151
1
L
Hercules
9,267
772
26
2
0
221,765
0
L
Chaac
10,041
837
40
3
0
210,430
0
W
Nemesis
9,345
779
6
1
0
275,798
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role